Attack Animation coming from user to target

Joined
Aug 6, 2016
Messages
95
Reaction score
5
First Language
English
Primarily Uses
Hello guys.


I've been wondering if we can actually make attack animation coming from the user to the target.


Like Flamethrower or other "beam" attacks for example.. The laser/fire/beam/etc came from the users position into the destination (which is the target).  


Please help, that would be cool to have. Thanks 
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
yes and no


since by default you don't have any actor battler, you'll need a battlescript anyway.


That said, the only battlescript I know for Ace that has action sequences (which you need for this) is battle engine symphony


Search it on the master script list and see if it does what you want - if not you're probably out of luck as this would require a complex battlescript, and most scripters already switched to MV.


I've moved this thread to Script Request. Please be sure to post your threads in the correct forum next time. Thank you.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top