Attack Command Animation and Targeting Change

MattDrummy

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Hello, I couldn't find an answer to this through my searches, but it's probably a very easy fix.  I want to change the Attack and Guard commands into an Offense Stance and Defense Stance command.  I've already changed the relative skills in the skill list to represent the change, changing the target to user, the animation to a respective power up animation, removing damage formulas etc.  I've saved, restarted, and tested.  However, even though the attack command no longer requires a target, it still asks for an enemy to be targeted, even though the skill still targets the user.  And the character still uses a weapon swing animation, even though it also plays the animation I chose as well.  I know those things are probably coded into the scripting for Battle_Manager and Scene_Battle but it seems like that might control all enemy selection, and so I'm no sure what I can and can not change.  I want to remove the enemy targeting step and the weapon swing animation.


Thank you
 

TheTsunaru

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As far as I'm aware, Skills 1 and 2 will always do Attack and Defend regardless of any changes you make to it. If you're wanting to change them to something else, plugins are usually the way to go.


I'd recommend taking a look at Yanfly's Weapon Unleash. It should be able to accomplish what you're looking for. With it you can create skills in non-essential slots and use notetags so that those skills replace Attack/Defend in battle.


EDIT: Welp, @kovak beat me to it when I was rewatching the video and the forums didn't give me an indication that there was a new post until after I posted myself XD
 
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MattDrummy

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As far as I'm aware, Skills 1 and 2 will always do Attack and Defend regardless of any changes you make to it. If you're wanting to change them to something else, plugins are usually the way to go.


I'd recommend taking a look at Yanfly's Weapon Unleash. It should be able to accomplish what you're looking for. With it you can create skills in non-essential slots and use notetags so that those skills replace Attack/Defend in battle.


EDIT: Welp, @kovak beat me to it when I was rewatching the video and the forums didn't give me an indication that there was a new post until after I posted myself XD


Like I said, I was able to get the skills to "do" something else, but I wasn't able to change targeting or animations.  Though I could see why it would need a plugin because attack and defend are hard coded into enemy monster's abilities and it would taken a plugin in order to overwrite that one part anyway.  But thanks, I think this answers the question.
 

MattDrummy

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You must not change the Attack and Guard skills, they were heavily coded to work by default on the way they do.


If you want to change them you must use a plugin instead.


http://yanfly.moe/2015/12/26/yep-51-weapon-unleash/


So I downloaded the plugin, I have the replace attack and guard on the actor, and it did replace the skill, but not the animation or the targeting.  It was exactly the same as if I had changed the skills for attack and guard.  So is there just no way to get rid of the targeting or attack animation?  I'd be willing to let the animation play since it doesn't make a difference, but the targeting is a completely unwanted step.
 

Waterguy

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Funny, it is not the same for me. And I made a different attack for a character.
Can you show us how you set your new attack and guard skills?
 

kovak

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You need To change the targeting on the skill that will replaCE attack or guard
 

MattDrummy

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Funny, it is not the same for me. And I made a different attack for a character.
Can you show us how you set your new attack and guard skills?




This is for the new attack skill called "Offense."  Note the target is set to user, hit type is certain hit and the animation is set to powerup 2.  Yet it still does the weapon swing animation and requiring a target enemy step.  If it was making me target myself, I'd understand, but it still activates the ability on the user regardless.

desktop rmmv.png
 
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kovak

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That's actually normal, i think you'd need a plugin to change how scope works to make it instantly choose the target.
 
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MattDrummy

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I just ended up changing it to a guard break instead of an offensive stance.  I seem to like the new layout of it, but thanks for your help!
 

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