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- Nov 11, 2016
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Hello, I couldn't find an answer to this through my searches, but it's probably a very easy fix. I want to change the Attack and Guard commands into an Offense Stance and Defense Stance command. I've already changed the relative skills in the skill list to represent the change, changing the target to user, the animation to a respective power up animation, removing damage formulas etc. I've saved, restarted, and tested. However, even though the attack command no longer requires a target, it still asks for an enemy to be targeted, even though the skill still targets the user. And the character still uses a weapon swing animation, even though it also plays the animation I chose as well. I know those things are probably coded into the scripting for Battle_Manager and Scene_Battle but it seems like that might control all enemy selection, and so I'm no sure what I can and can not change. I want to remove the enemy targeting step and the weapon swing animation.
Thank you
Thank you