- Oct 9, 2020
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the generic formula was just to see if it would work with another formula taken from another skill.You need to either raise the caster attack value or lower the target's defense value.
That or increase the multiplier.
a.atk *4 - b.def * 2 is a p generic dmg formula.
Try the custom animation again because animation and damage calculation are completely separate and independant, you can make your skill look like a puny slap and do millions of damage so what animation is displaying should not affect damage calculations.Ok so for some reason it's working seems that it may have been the custom animation i was using
one thing to note:off and on doesn't fix the problem.
I'll monkey around with it a little more I'm still new to how plugins work as I've never played around with them that much.Did you set the settings in Battle Core? If not it defaults to ff7 damage formula which ignores your damage formula and uses something else to run things. You *really* need to set those things and not just use the defaults.