- Joined
- Dec 26, 2013
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- 143
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- RMVXA
I have an attack formula of
a.atk + 15 + (a.lv * 5) - (b.atk + b.def / 2)
with zero variance, for various interesting and diverting hysterical raisins.
Plug in 30 strength and 30 defense for a 6th level character (and give monsters levels and the same stats) and this should be
(30+15+30) = 75 -
(30 + 30) / 2 = 15
= 60 damage.
(This is also an unusually high Defense at that level!)
What actually happens is that this universally results in zero damage.
I'm using several Yanfly battle engine plugins, which I can post if it's relevant.
The same thing results from a fireball with a.mat + 15 + (a.lv*5) - (b.mat + b.mdf / 2) for the formula (that hits all foes, with zero variance).
What the hell am I doing wrong?
a.atk + 15 + (a.lv * 5) - (b.atk + b.def / 2)
with zero variance, for various interesting and diverting hysterical raisins.
Plug in 30 strength and 30 defense for a 6th level character (and give monsters levels and the same stats) and this should be
(30+15+30) = 75 -
(30 + 30) / 2 = 15
= 60 damage.
(This is also an unusually high Defense at that level!)
What actually happens is that this universally results in zero damage.
I'm using several Yanfly battle engine plugins, which I can post if it's relevant.
The same thing results from a fireball with a.mat + 15 + (a.lv*5) - (b.mat + b.mdf / 2) for the formula (that hits all foes, with zero variance).
What the hell am I doing wrong?

