Attack Multiple Enemies System?

CPainter307

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So, I'm pretty new to the scene but I've read a couple of FAQs/tutorials and don't have a solution for this yet. In the game I'm working on, I want the player to only control one character all the time, but I want them to be able to battle multiple enemies. I know that sicking a bunch of enemies against one player is overwhelming because they have an advantage in the amount of times they can attack (inherently), so I came up with an idea: let the player attack more than once per turn. 


First off, I'd like to know if this is possible (I imagine it is, and will require scripting). 


Secondly, in order to balance this out, I came up with the idea of "Action Points." These are completely separate from MP and would allow the player to make a certain amount of actions before their turn ends. For example, let's say the player gets 4 AP per turn. Attacking only costs 1AP, casting heal costs 2 AP and 4 MP. On the player's turn, he can attack twice and cast heal- then he runs out of AP and the turn ends. When it's his turn again, he has 4 AP to work with again. The MP works the same as it would all the time to keep the player from exploiting more powerful skills. 


My first thought about how to do this would be to use the TP stat that's already in the game and just repurpose it. I could make it so that instead of actions producing TP, they cost TP, and somehow make it so that TP regenerates at the start of every turn. I'm not 100% sure of how to make that work, though, but I think it can be entirely done in-engine. Still, I'd like to ask where the best place to start would be.
 

Leon Kennedy

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@CPainter307This is easy, all you would have to do is modify the skill settings to hit more than 1 enemy at once.


easy.png


Also for Action Points you could just modify TP I believe and then modify how tp works to fit how you want it to work for action points.
 
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Bex

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Yes there is an Option to increase the action times %, which makes the player able to choose 2 or 3 or more times a different Action.
 
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CPainter307

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Yes there is an Option to increase the action times %, which makes the player able to choose 2 or 3 or more times a different Action.
Where would I find this option?
 

Andar

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@CPainter307 in the traits


I suggest you follow the link to the starting point in my signature and take the time to work through the tutorials listed there.


The RMs have literally hundreds of options to configure something, and often knowing that an option exists is half the battle to make the game you want.


But exactly because there are so many options, it is effectively impossible to "learn by doing", you'll need a guided tutorial or the help file to be sure you didn't miss the one option that makes your work three times easier.
 

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