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- Feb 28, 2016
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- English
- Primarily Uses
- RMMV
I am attempting to create a formula to calculate ATK that takes the parameter rates for both ATK and AGI into account.
I'm currently using Yanfly's Base Parameter Control plugin to try and attempt this. Here is an excerpt from the formula I'm using to achieve this:
In this case, 'user.hit' is acting as an attribute if you would, where the more HIT you have, the higher your base strength. Your weapon also scales with your HIT, as well as the ATK parameter rate that's defined in the weapon.
What I want to do is add a section of code that basically says "plus * user.agility.paramRate * (user.hit / 2)". Is this possible to do within RPG Maker MV?
I'm currently using Yanfly's Base Parameter Control plugin to try and attempt this. Here is an excerpt from the formula I'm using to achieve this:
base * user.hit * 10.41 + plus + plus * paramRate * (user.hit / 2)
In this case, 'user.hit' is acting as an attribute if you would, where the more HIT you have, the higher your base strength. Your weapon also scales with your HIT, as well as the ATK parameter rate that's defined in the weapon.
What I want to do is add a section of code that basically says "plus * user.agility.paramRate * (user.hit / 2)". Is this possible to do within RPG Maker MV?