Attack Scaling w/ Other Parameter Rates

Discussion in 'Javascript/Plugin Support' started by kongu2910, Oct 13, 2017.

  1. kongu2910

    kongu2910 Villager Member

    Messages:
    6
    Likes Received:
    0
    First Language:
    English
    Primarily Uses:
    RMMV
    I am attempting to create a formula to calculate ATK that takes the parameter rates for both ATK and AGI into account.

    I'm currently using Yanfly's Base Parameter Control plugin to try and attempt this. Here is an excerpt from the formula I'm using to achieve this:

    base * user.hit * 10.41 + plus + plus * paramRate * (user.hit / 2)​

    In this case, 'user.hit' is acting as an attribute if you would, where the more HIT you have, the higher your base strength. Your weapon also scales with your HIT, as well as the ATK parameter rate that's defined in the weapon.

    What I want to do is add a section of code that basically says "plus * user.agility.paramRate * (user.hit / 2)". Is this possible to do within RPG Maker MV?
     
    #1

Share This Page