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I've been working on my project for a while and thought I understood the engine well, but I've started to question the features for the weapons.

So I'm getting confused the more I try to figure it out. The help file does not clarify my question. And I googled it.

When setting your weapon features, I first thought that state rate was the chance to inflict a state to the enemy, and attack state was the chance to inflict a state to the actor.
But it seems that state rate is a modification of the chance the state will be applied (not that I'm sure who it applies to), and the attack state inflicts a state.

But here is where I'm trying to figure out what I'm supposed to do.
I want my weapon to have a chance to inflict a state on the enemy and/or a chance to inflict a state on the actor during a normal attack.

I can understand if weapons apply to enemies and armor apply to actors, but I'm questioning which way it is?
What does what?

If attack states apply to enemies, then that is fine. I can use a self-effect script to have specific attack state apply to the actor.
But then what does attack state on an armor do?

For that matter who does the state rate apply to for weapons?

Thanks

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