Attack Times+ -> Different animation for each attack

Panda_Artist

Humble RPG Fan
Veteran
Joined
Dec 22, 2018
Messages
241
Reaction score
15
First Language
Portuguese
Primarily Uses
RMVXA
Good Morning / Day / Afternoon / Evening everyone.

I have a request for a snippet.

I was wondering if it was possible to have a snippet on that would do the following:

1. Being able to to play at least 4 seperate attack animations for each "attack time+"

If this isn't too difficult I would really appreciate the help
 
Last edited:

BCj

Veteran
Veteran
Joined
Jun 19, 2014
Messages
1,731
Reaction score
929
First Language
Dutch
Primarily Uses
N/A
Are you using a sideview system?
 

Panda_Artist

Humble RPG Fan
Veteran
Joined
Dec 22, 2018
Messages
241
Reaction score
15
First Language
Portuguese
Primarily Uses
RMVXA
No. Frontview.
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,599
Reaction score
6,552
First Language
Indonesian
Primarily Uses
RMVXA
Is this for the actor, or is this for the enemy? (probably easier for the enemy)
If you have 4 different animations, does it play in a certain order or randomized?
 

Panda_Artist

Humble RPG Fan
Veteran
Joined
Dec 22, 2018
Messages
241
Reaction score
15
First Language
Portuguese
Primarily Uses
RMVXA
Is this for the actor, or is this for the enemy? (probably easier for the enemy)
If you have 4 different animations, does it play in a certain order or randomized?
I will be specific for what it would be used for.

There is an auto-ability (a passive skill) in my game called X-Attack, that would allow you to use a normal attack more than once, once you level up that ability at it's highest level you will attack the enemy 4 times. However, I wish I could have more control over the attack animations.

Randomized is okay but I would like some input on exactly which animation ids I want to put for each actor. Let's say like: A sequence of 5 animations for each different actor, especially because actors can share abilities in my game. Think of the 2XCut or 4XCut Materia in Final Fantasy 7

And yes, sorry but it's for the actors. I understand if it's hard. Thanks for your replies and your effort!
 
Last edited:

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,599
Reaction score
6,552
First Language
Indonesian
Primarily Uses
RMVXA
Reminds me later this weekend or keep bump this thread in case I forgot.
I've got a better idea for a new script. But I wouldn't guarantee the compatibility among a lot of scripts.
 

Panda_Artist

Humble RPG Fan
Veteran
Joined
Dec 22, 2018
Messages
241
Reaction score
15
First Language
Portuguese
Primarily Uses
RMVXA
Reminds me later this weekend or keep bump this thread in case I forgot.
I've got a better idea for a new script. But I wouldn't guarantee the compatibility among a lot of scripts.
Not a problem, I appreciate any help.

Let me explain further, the ability is assigned to passive states. the states are what gives them the ability to attack more than once.

I programmed it like this, as you level up the ability you get 3 different passive states: 2XCut, 3XCut and 4XCut, each state gives them a +1 attack time

so all 3 passive states on, enables them to attack 3times plus the default attack.

I hope this helps
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
5,634
Reaction score
5,114
First Language
English
Primarily Uses
RMVXA
@Panda_Artist I know that Theo asked you to "keep bumping this thread", but you are only allowed to bump your post after 72 hours have passed since the last message (see Rule 4 in the Forum Rules). Please do not bump your thread again unless 72 hours have passed since the last post. You could PM him as a reminder if he's okay with that.
 

Panda_Artist

Humble RPG Fan
Veteran
Joined
Dec 22, 2018
Messages
241
Reaction score
15
First Language
Portuguese
Primarily Uses
RMVXA
I understand, next time. I will wait 72 hours.

My apologies.
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,599
Reaction score
6,552
First Language
Indonesian
Primarily Uses
RMVXA
In case you missed my status post. This is what I had in mind. This is not to satisfy your particular request, but it could be used to do what you want to do.

The idea behind the script is to allow "action sequence" in frontview battle
So you could play two animations, or three, or manipulating the hit times based on the condition you specified, which it usually only doable in side view action sequence.

P.S:
We can move this into discord, just DM me.
The script is already working, but I haven't written the clear documentation or even making a showcase demo. In which, that is the whole reason I haven't publicly posted this yet, but I could give you the prototype and see what you think.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Frostorm wrote on Featherbrain's profile.
Hey, so what species are your raptors? Any of these?
... so here's my main characters running around inside "Headspace", a place people use as a safe place away from anxious/panic related thinking.
Stream will be live shortly! I will be doing some music tonight! Feel free to drop by!
Made transition effects for going inside or outside using zoom, pixi filter, and a shutter effect
I have gathered enough feedback from a few selected people. But it is still available if you want to sign up https://forums.rpgmakerweb.com/index.php?threads/looking-for-testers-a-closed-tech-demo.130774/

Forum statistics

Threads
105,992
Messages
1,018,190
Members
137,772
Latest member
Kirakirna
Top