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Okay, I'm not sure if this is the proper place to ask this, but I'm doing it in RMMV, so I figured it might be the best place.
Without going into too many details, I have a skill that can be "leveled up" to give either more attacks or a higher rate of counter attack. I have versions of this skill that incorporate both of these aspects (multiple hits and chances to counter attack).
My question comes into play with the "Attack Times" function for a state. I can set it to do however many extra attacks I like, and the program itself says "normal attacks", but does this work for counter attacks? Is a counter attack considered a "normal attack" and will it hit multiple times on a counter attack?
If multiple hits don't happen on a Counter Attack, is there a way (without a script/plugin preferably) to make it work that way?
Without going into too many details, I have a skill that can be "leveled up" to give either more attacks or a higher rate of counter attack. I have versions of this skill that incorporate both of these aspects (multiple hits and chances to counter attack).
My question comes into play with the "Attack Times" function for a state. I can set it to do however many extra attacks I like, and the program itself says "normal attacks", but does this work for counter attacks? Is a counter attack considered a "normal attack" and will it hit multiple times on a counter attack?
If multiple hits don't happen on a Counter Attack, is there a way (without a script/plugin preferably) to make it work that way?
