Attack Times, How Does This Work?

Tai_MT

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Okay, I'm not sure if this is the proper place to ask this, but I'm doing it in RMMV, so I figured it might be the best place.


Without going into too many details, I have a skill that can be "leveled up" to give either more attacks or a higher rate of counter attack.  I have versions of this skill that incorporate both of these aspects (multiple hits and chances to counter attack).


My question comes into play with the "Attack Times" function for a state.  I can set it to do however many extra attacks I like, and the program itself says "normal attacks", but does this work for counter attacks?  Is a counter attack considered a "normal attack" and will it hit multiple times on a counter attack?


If multiple hits don't happen on a Counter Attack, is there a way (without a script/plugin preferably) to make it work that way?
 

Victor Sant

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The basic attack is a skill, by default the first skill,


The counter on the other hand, just shows the attack motion and deals the basic attack damage, but it is not actually a skill.


There is no way to change that without a plugin.
 
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