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- Aug 6, 2013
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- RMMV
(Not sure if I'm in the right section, please move the post if I'm not.)
Is there a way to stop this from happening? When you have a weapon with the attack + trait, it will continue to attack dead enemies which creates a very awkward flow.
Is there a way to get the engine to cancel the subsequent attack if the enemy is dead?
Is there a way to stop this from happening? When you have a weapon with the attack + trait, it will continue to attack dead enemies which creates a very awkward flow.
Is there a way to get the engine to cancel the subsequent attack if the enemy is dead?
