- Joined
- Mar 13, 2012
- Messages
- 160
- Reaction score
- 28
- First Language
- english
Hi guys currently doing some damage database work and one of skills I have for setup is the normal attacks currently have 4 types of them
apower - (a.atk * 4 - b.def * 2 ) , add state attack 130%, variance 20%
bpower - (a.atk * 4 - b.def * 2 ) , add state attack 145%, variance 20%
cpower - (a.atk * 4 - b.def * 2 ) , add state attack 155%, variance 20%
dpower - (a.atk * 4 - b.def * 2 ) , add state attack 165%, variance 20%
I was doing some battle test with regular monsters and damages MOST OF THE TIMES is lower than expected (example apower - 54 damage/ bpower - 34 damage) did I do something wrong or was it a bug need help thanks.
apower - (a.atk * 4 - b.def * 2 ) , add state attack 130%, variance 20%
bpower - (a.atk * 4 - b.def * 2 ) , add state attack 145%, variance 20%
cpower - (a.atk * 4 - b.def * 2 ) , add state attack 155%, variance 20%
dpower - (a.atk * 4 - b.def * 2 ) , add state attack 165%, variance 20%
I was doing some battle test with regular monsters and damages MOST OF THE TIMES is lower than expected (example apower - 54 damage/ bpower - 34 damage) did I do something wrong or was it a bug need help thanks.
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