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Posting this in a separate thread as I remember this was the prefered way back in the day (not sure if things are different now)
How can I make it so that when a party member attacks an enemy with a certain state (or vise versa) to have a chance to get a certain state or another effect themself.
My main concept is that I want to make a shield that can either damage the enemy, inflict some bad state or something like that. An example would be Shiver Armor in Diablo II.
How can I make it so that when a party member attacks an enemy with a certain state (or vise versa) to have a chance to get a certain state or another effect themself.
My main concept is that I want to make a shield that can either damage the enemy, inflict some bad state or something like that. An example would be Shiver Armor in Diablo II.
