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- Sep 18, 2014
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Hi guys,
I just picked up VXAce this past week and I'm having a lot of fun. I did the awesome tutorial by Kelsper (you can find it here but I stopped polishing and balancing so I could move on to a game of my own for more learning) and have been going through the forums and reading stuff and playing unencrypted games so I could figure out stuff on my own, but I do have a question I haven't been able to figure out yet:
I want to create a skill that allows the party a guaranteed escape (even in "unescapable" battles), but the enemies will attack the user.
I set up the skill (Distraction) to call a common event which forces all the battlers to attack, throws up some text ("You escape!") and then aborts the battle.
For the life of me, I can't figure out how to get the battlers to consistently attack the person using the skill. I set up a state called Target which increases the user's TGR by 1000%, but I don't think it's getting applied. It looks like the common event is getting called before the state gets applied. Here's what I've got so far:
Skill:
State:
Common Event:
I played around with trying to use "Last Target," but that doesn't work. The closest I've come is increasing the Target value and hoping the user gets targeted. It's still not guaranteed that the user will be the one attacked, though.
A related issue is that it seems that the state is not getting applied before the event is called. I'm not seeing the state message or icon before the enemies attack.
I want to be sure that the baddies attack the person providing the distraction, no matter where in the formation he is.
The only thing i can think of is using a script to get the user's formation ID, then have the battlers attack that formation ID. But I can't find anywhere that showed me how to find the formation ID of the acting character. I'm familiar with programming, but not with Ruby, so I can more or less understand what I'm reading, but I wouldn't know how to write it.
Thanks for any and all help.
-C
I just picked up VXAce this past week and I'm having a lot of fun. I did the awesome tutorial by Kelsper (you can find it here but I stopped polishing and balancing so I could move on to a game of my own for more learning) and have been going through the forums and reading stuff and playing unencrypted games so I could figure out stuff on my own, but I do have a question I haven't been able to figure out yet:
I want to create a skill that allows the party a guaranteed escape (even in "unescapable" battles), but the enemies will attack the user.
I set up the skill (Distraction) to call a common event which forces all the battlers to attack, throws up some text ("You escape!") and then aborts the battle.
For the life of me, I can't figure out how to get the battlers to consistently attack the person using the skill. I set up a state called Target which increases the user's TGR by 1000%, but I don't think it's getting applied. It looks like the common event is getting called before the state gets applied. Here's what I've got so far:
Skill:
A related issue is that it seems that the state is not getting applied before the event is called. I'm not seeing the state message or icon before the enemies attack.
I want to be sure that the baddies attack the person providing the distraction, no matter where in the formation he is.
The only thing i can think of is using a script to get the user's formation ID, then have the battlers attack that formation ID. But I can't find anywhere that showed me how to find the formation ID of the acting character. I'm familiar with programming, but not with Ruby, so I can more or less understand what I'm reading, but I wouldn't know how to write it.
Thanks for any and all help.
-C
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