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So I'm using LecodeTBS v0.77.2b and noticed that AttackTimes+ is not utilized at all. This is a critical feature in my game, so I really must resolve this. Is there a way for me to get LTBS to handle AttackTimes+?

This is what I found in rpg_objects.js:
JavaScript:
Game_Action.prototype.numRepeats = function() {
    var repeats = this.item().repeats;
    if (this.isAttack() || this.isPhysical()) {
        repeats += this.subject().attackTimesAdd();
    }
    return Math.floor(repeats);
};
(I added "|| this.isPhysical()" so that it also affects physical skills)

Also, I think these parts are relevant as well:
JavaScript:
Game_Action.prototype.repeatTargets = function(targets) {
    var repeatedTargets = [];
    var repeats = this.numRepeats();
    for (var i = 0; i < targets.length; i++) {
        var target = targets[i];
        if (target) {
            for (var j = 0; j < repeats; j++) {
                repeatedTargets.push(target);
            }
        }
    }
    return repeatedTargets;
};
And this:
JavaScript:
Game_Action.prototype.evaluate = function() {
    var value = 0;
    this.itemTargetCandidates().forEach(function(target) {
        var targetValue = this.evaluateWithTarget(target);
        if (this.isForAll()) {
            value += targetValue;
        } else if (targetValue > value) {
            value = targetValue;
            this._targetIndex = target.index();
        }
    }, this);
    value *= this.numRepeats();
    if (value > 0) {
        value += Math.random();
    }
    return value;
};
Anyways, there's no reference to AttackTimes anywhere in the LTBS plugin. I'm hoping this addition won't be too difficult. Thx in advance!

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