I'm Using Yanfly's Core, Menu, and Battle engines, and am looking to have MP behave in the same way that TP does.
If you don't have a skill that is powered by that resource, the gauge doesn't show. It works fine when the main menu is opened, but the battle screen shows HP and MP, even though there are no skills assigned to that actor or class AT ALL.
Is there a way to have these gauges appear ONLY when there is a corresponding skill active for an actor?