- Joined
- Oct 10, 2018
- Messages
- 142
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- 54
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- French
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- RMMV
Hello all,
I am making a game with no exploration at all so the core will be its battles.
I have in mind several ideas to make some battles uniques. I share it with you :
- Escort : a typical one. A Game Over condition is reached when a specific actor is dead
- Stamina : the goal is to have at least one living member at the n-th turn
- Magical Wind : In my game, MP are not unlimited. Each turn, a wind will add/remove MP on actors and ennemies depending on how lucky you are
- Elemental Amplification/Reduction/Inhibition : could be for all the battle, for some turns. Could be one element or multi-element
- Buff/Debuff randomly added to actors and ennemies
- Lightning or Meteorite (or whatever any falling phenomenom) randomly damaging some members
- Speed battle : Finish before the n-th turn
- Traps/Bonus on the field activated if being hit by a special move (either by the player team or by an enemy)
- 3 sides battle
The idea of the thread is to exchange on how can we agrement our games with some atypical battles.
What are your ideas ?
I am making a game with no exploration at all so the core will be its battles.
I have in mind several ideas to make some battles uniques. I share it with you :
- Escort : a typical one. A Game Over condition is reached when a specific actor is dead
- Stamina : the goal is to have at least one living member at the n-th turn
- Magical Wind : In my game, MP are not unlimited. Each turn, a wind will add/remove MP on actors and ennemies depending on how lucky you are
- Elemental Amplification/Reduction/Inhibition : could be for all the battle, for some turns. Could be one element or multi-element
- Buff/Debuff randomly added to actors and ennemies
- Lightning or Meteorite (or whatever any falling phenomenom) randomly damaging some members
- Speed battle : Finish before the n-th turn
- Traps/Bonus on the field activated if being hit by a special move (either by the player team or by an enemy)
- 3 sides battle
The idea of the thread is to exchange on how can we agrement our games with some atypical battles.
What are your ideas ?