This is a quick debate thread about how to properly target your said audience. I believe a few things that some people said aren't entirely true. Even though it is the right thing to be done in a certain circumstance, it is not always the case to do it. A few things I would like to address in this thread are how to properly target your said audience, and I believe great targeting is reaching beyond what your game originally was supposed to target. Let me explain my reasoning behind this, if you look at DotA the game was designed for hardcore gamers, but if you look at LoL the game is designed for a casual MOBA audience and is much more successful. This shows that you should never target the hardcore audience, and if you do add in things for them - don't make the entire game completely designed for them. World of Warcraft has completely catered to casual for this very reason. Most people that play game nowadays are casual gamers, so you need to take this into consideration when designing your game, and just because your game may be designed for a specific audience doesn't mean you should only target the game around the people in your community or obtained from people around several communities - like here for instance. Just because a specific audience likes something more, doesn't mean it isn't possible to make the casual audience more attracted to it. You should research game design and try to make mechanisms easy to understand and figure it out on your own, because feedback can be bad in certain circumstances, and you should still listen to feedback but look at both sides in order to clearly know how you want to design your game. Although, this doesn't mean your game has to be dull and boring, but it is good to make the game as easy to learn as possible. Let me know how you all feel about this.