Hello friends who dabble in the dark arts of game creation; I come to you wishing to discuss how everyone's games can be enhanced by various forms of audio, or, are there any sounds common in RPGs that may annoy you to hear if overdone/in general.
What runs through your mind when thinking of what you should use to set the mood; what sound effects should be used when characters move around and interact with the maps we've made?
Should we get creative with the surfaces of our worlds, with the sounds of player footsteps to match? What about music in a forested area; should the music be forgone altogether sometimes, in order to showcase the sounds of the forest, or should they both be used in tandem?
Obviously there's more than the above, but I feel it's a good starting point. I want to know what the community here thinks about when it comes time to using sound in their own projects.
What runs through your mind when thinking of what you should use to set the mood; what sound effects should be used when characters move around and interact with the maps we've made?
Should we get creative with the surfaces of our worlds, with the sounds of player footsteps to match? What about music in a forested area; should the music be forgone altogether sometimes, in order to showcase the sounds of the forest, or should they both be used in tandem?
Obviously there's more than the above, but I feel it's a good starting point. I want to know what the community here thinks about when it comes time to using sound in their own projects.

