RPG Maker Forums

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This script adds the “fade in” function to the Audio channels, since by default, only “fade out” is included as an event command.​
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It is very easy to use, just add the correct command using a Call Script event command after you use a Play BGM/BGS/ME one.​
Read the header for more info.​
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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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