Ded_Zed01

Demonkiller
Veteran
Joined
Feb 21, 2020
Messages
71
Reaction score
15
First Language
English Sign
Primarily Uses
RMMV
I've created a whole list of songs for my new game to import into the game.
i have both M4A and OGG Files within the BGM file and nothing plays, the other default songs work but not them, am i missing something i worked hard on the pieces and just slowly getting frustrated with it.

Solution download audiacty
 
Last edited:

ShadowDragon

Veteran
Veteran
Joined
Oct 8, 2018
Messages
3,398
Reaction score
1,270
First Language
Dutch
Primarily Uses
RMMV
if you create those BGM and sounds, are they in the correct codex?
H264 if not mistaken?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
32,158
Reaction score
8,015
First Language
German
Primarily Uses
RMMV
Two possibilities:
1)
both m4a and ogg are container formats that can use different codecs to compress data.
if your audio program uses a different codec than what RMMV can handle, they will remain silent.
Solution: use audacity or whatever your music program you prefer to recode into one of the codecs listed in the help file.

2)
browsers can only load files that follow networking rules. If the naming for your audiofiles breaks one or more of those rules, they will not be loaded correctly.
which means no spaces, latin letters only, limited number of special signs and a few more.
 

Ded_Zed01

Demonkiller
Veteran
Joined
Feb 21, 2020
Messages
71
Reaction score
15
First Language
English Sign
Primarily Uses
RMMV
@ShadowDragon H264 is a video file format is there an easy way to convert mp3 to ogg or m4A
 

Ded_Zed01

Demonkiller
Veteran
Joined
Feb 21, 2020
Messages
71
Reaction score
15
First Language
English Sign
Primarily Uses
RMMV
Wait nevermind got it working took your solution and several edits to work
 

Latest Threads

Latest Posts

Latest Profile Posts

I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm completely missing on this site :kaodes: How's everybody doing lately?
3dlm3XK.jpg
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.

Rome certainly wasn't built in a day. 〜( ̄▽ ̄〜)
SF_People1_2 added!
index.php

Forum statistics

Threads
109,187
Messages
1,042,843
Members
141,679
Latest member
loowa
Top