@DrJDorian Yanfly's Battle Core doesn't really mess with the Audio (his Core Engine might). all it does is use the SoundManager class to play sounds, which it does 8 times.
As of YF_Battle Core 1.44 and DSEIV_Audiolag fix 0.81 , i can't replicate your issue... it runs perfectly. Though i only tested the thing in battles,(evented and RDM encounters)
You do mention that you use PreloadManager. PreloadManager is very incomaptible with AudioLag Fix and im pretty sure its incompatible with MV past 1.4 (could be wrong haven't checked). any plugin that modifes AudioManager is lilkely to be incompatible as is the case with PreloadManager but NOT YF_Battle Engine.
Also make sure your Core files are up to date(they dont update Automatically!). if you do have errors please show a screenshot of the crash console (press F8) and a list of other plugins you have installed.
Firstly thanks for postinga screenshot of the console.
Secondly ignore the Yellow Traingle warnings, these only happen once per sound when it loads. due to the way SE work there time must be reset on each play.
The are two errors.
1. Invalid State
Firstly is the Invalid state errors, this happens when you try playing two sounds from a single HTML source. These can be hard to fix since they don't actaully tel lyou whats happening. they usually only happen on "static" SE's.
if you call "play" directly (*not via AudioManager)on the sound buffer twice it will also create this error. this becuase play create a new source node, but since the HTMLsource already has one, it throws an error. this can also happen if something overwrite's AudioManager.playStaticSE. Yanfly's plugins do not do this.
2. Null Reference
the second is likely the result of the first. bascially the HTMLsource is null, thus calling duration on it makes no sense.
usually a null medial element meand the sound won't even try to play. and a "no file found" is thrown instead.
unfortunately i can't get any of these errors to show up. with Both YF_CoreEngine and YF_BattleCore it works perfectly with no errors. I think there's another plugin at work here or something screwing with your system sounds. OR your projects MV core files aren't up to date(these are rpg_core.js, rpg_windows.js, rpg_scenes.js, rpg_managers.js, rpg_objects.js, rpg_sprites.js and all files in the js/lib folder).
if you can post a list of plugins you are using.
Try testing in a blank project with only DSE_AudioLagFix, YF_BattleCore and YF_CoreEngine. I have tried this already and it works perfectly on my end. if it works then something is wrong the your project.
also if you have PrelaodManager installed you should remove AudioLag or PreloadManager. this and Galenmereth's
plugin are incompatible by nature as they are designed to reach the same goal in a different way.
Maybe you know something that could help me then? Here's the problem: https://forums.rpgmakerweb.com/index.php?threads/help-replicating-field-skills-move.82665/Right when I took the screenshot I though the same haha but the thing is everything worked great, and with this plugin it does except for the battles, there it crashes all the time. I use all of them but if one is causing all these trouble then I'll erase it right away
@DrJDorian, Now try removing all the plugins down to the 3 i mentioned (YF_Core, YF_BattleEngine, AudioLag) then test a battle fromt start to end (in other words firght the enemies until you win or die). does it still crash? if not keep adding on plugins until it crashes again.
focus on the plugins that play sounds. plugins such as "Made With MV" && "Shall not Pass" are a unlikely culprit. Try with the battle related plugins.
Also try moving Audiolag to just below YF_BattleCore.
This will hopefully let AudioLagFix overwrite what it needs to before the other plugins try and do something. (the load order does matter when a plugin overwrites code)
Im goint to search through these and see if i can find any incompatible ones. most of the YF ones should be OK.
Ah great ! Sorry for the delay, currently at work, is it supposed to be empty?@Satomi
thanks for letting me know, but in rder for me to find out more on what is wrong, first i need a screenshot of the console.
to open the console press F8 when you game is running
Im currently working on a fix for all these issues. as well as rework of some of the other problems it has.