Hello guys! I'm having a problem trying to replace the SceneManager.push (Scene_Options); script call. I created a menu that the player can choose different types of presetings audios. Each option will have a custom volume amount. I do this through this script call: Code: AudioManager.bgmVolume = 100; AudioManager.bgsVolume = 100; AudioManager.meVolume = 100; AudioManager.seVolume = 100; It works nicely, but the problem is that through this script call the game does not memorize the settings. So when you close the game it goes back to what it was before. I would like to know which script call I should put to memorize these audios parameters. Thank you very much in advance!