I tried to contact with the original author of the plugin, and watching the original TKool post about it, in search for an answer to a small issue I have.
While there's no audio delay anymore, and I don't even need to pre-load the audio assets, there's a strange "noise" effect when the BGM is playing, like if I was listening to a vinyl/LP disc.
Depending on the audio file and the bitrate, the noise can be noticed or not, but my guess is that the issue is produced by the variable bitrate (VBR) from the OGG format, and since you can't really setup those audio files to work with constant bitrate (CBR), the issue persists, even if I try to reduce the audio bitrate with different converters and tools.
Does anyone here has the same problem?
I tried to contact with the original author of the plugin, and watching the original TKool post about it, in search for an answer to a small issue I have.
While there's no audio delay anymore, and I don't even need to pre-load the audio assets, there's a strange "noise" effect when the BGM is playing, like if I was listening to a vinyl/LP disc.
Depending on the audio file and the bitrate, the noise can be noticed or not, but my guess is that the issue is produced by the variable bitrate (VBR) from the OGG format, and since you can't really setup those audio files to work with constant bitrate (CBR), the issue persists, even if I try to reduce the audio bitrate with different converters and tools.
Does anyone here has the same problem?
Ok, sometimes i hear the problem, yeah. I tried to write in the topic of the guy for undertsand if he will continue to support the plugin.
Thank you very much! Let's hope he can answer to the report, and see what could be causing the issue.
Hi everybody,
the plugin works very well on Win but I couldn't make it work on Android. After some tries I (think I) found the problem: when I copy the deployed "www" folder into the Android Studio's asset folder in the AltimitSystems Android client, it does not copy .ogg files. So when the games starts I obviously get the error in pic. So:
- is there a way to use this plugin but with m4a files?
- is there a way to copy (even manually) the .ogg audio versions of the files in the Android client? And even if this second options, does then Android Studio include the .ogg files in the .apk?
Any advice?
Sound so simple that I didn't even think about that...Why don't you copy manually the OGG files into the deployed project? Right-click with the mouse, select Copy, and then in the WWW folder search for the correct project path for the BGM files. Then right-click again and Paste.
Or... you can even deploy the game manually by using the files in the installation path of RPG Maker MV, which has the folders for deployed projects.
This plugin has some problem with looped songs.
I tried to write to the original japanese forum where there is the post of the programmer, but i didn't receive answers.
Somebody know a different plugin?
At some point, I thought it was a problem of this plugin, but so far, it worked fine for me.
I downloaded the plugin and the Vorbis files from the Japanese site, since they are updated there, as start.
Sure that, when I was installing such plugins, I noticed some bugs and glitches with the music at the beginning, but it was all caused because there were conflicts and incompatibilities with other installed plugins that deals with the preload of files, specially those that messed things up with audio files. Just disabling those plugins or removing parts of them that are related to audio fixed all the troubles and issues I had. It all depends on which plugins are the ones making compatibility problems, that is.