@bgillisp : 20 hours play, not bad. I need to check how long my game takes until now, proboably 10-11 hours. So your party is also able to destroy everything
@taarna23 : Yes, tilesets change everything, and even more if the BGM changes too.
@AceOfAces_Mod : Buffing enemies are good to annoy the player
@Arcmagik : I agree with bgillisp, you don't necessary need parallax maps, it makes projects heavy. Also I was too lazy to upgrade my project to 1.3.1. It must still be at 1.1.0 or something ^^.
@Chiara: Schlangan didn't pay for the house, so it's okay. Good luck for you inn study
@BlackRoseMii : A bit sad to be sick of your own game
@ksjp17 : When you say mini-minuscule, I expect the dungeon to be a closet where the character is stuck x)
@Sated : Opening is important, but you don't necessarily need to start with it.
@Marquise* : Good that Daughter Cat is still alive. Don't forget to rest yourself too, since things have been hectic. Nice work on the evil god face !
@Arithmetician : Gathering is nice, but be sure that there is really an use for it.
@Little Adventurer : Try to write the story first, while leaving RPG Maker closed. Once you've enough progress in the story, go back to RPG Making. That would be more efficient. Of course, it depends on your motivation for writing, but you now know what happens if you don't do it.
@Yoraee : I wonder how you exactly count your percentages. 68% is precise.
@rondchild : It has been a while indeed. Good luck for your mine ^^
@Punamaagi: The bridge. Classic but efficient. What would happen if the party decided to blow the bridge before ?
@BigToastie : Don't add replies when I'm writing x). Resting is important too, don't worry.
My update :
Using 40 hours of the 48 allocatable hours in two days, I was able to finish mission 15 ! Woooooooh \o/
I made sure to alter missions 6 and 13 which happen in the city. If the player takes them after everything blew up, the destruction remnants will be visible in the mission. Also, the dialogs of the police commissionner and Katerina will change, since now they know the new team and the Shayo center.
Now, the 5-6 next missions will only primary missions. No more secondary missions, but instead, a new exploration system comes in. Now that we've seen the Death Realm, Schlangan has created a machine to communicate with it. Doing so, we can play the four dead soldiers while they explorer the Death Realm. Unlike the missions at the surface, the Death Realm is an open zone where I'll add new contents bit by bit.
One important thing in the Death Realm are the fights. You win fights like normal, but unlike in the living world, you cannot kill a dead. So when you win, the enemy is pushed back for a bit, before he can come after you again. But this also applies to your dead party. You can't die either, so the exploration will be more like solving puzzles and placing enemies where you need.
Now let me show you a few pictures of mission XV :
This is the left part of the city, three phases of the mission. (Just screen captures from the editor, I got lazy)
In the Death Realm, this is the Guardian house; A being who can let people resurrect or haunt the living world. The Guardian is the big faceless humanoid.
Inside his house, you've got two portals. On the left to resurrect, on the right to go the Forgotten Realm, where the more than dead go. The Guardian is also able to "kill" a dead, unlike other characters.
Tonight will be preparing version 2.13 and uploading files. I also need to replay the whole game from the beginning to correctly measure the playtime (I made the value crash before a mistake in my plugins a month ago). It should take around 11 hours I guess.