- Joined
- Feb 15, 2015
- Messages
- 76
- Reaction score
- 9
- First Language
- Portuguese
- Primarily Uses
- N/A
Hi!
1. Aura bonus/buffs/states: basically, a state/buff that affects all other actors (or enemies, or the actor above you or 2 random enemies...) granting them the same buff/state.
2. Non-Player Summons: like the Summons of Ragnarok's class Sorcerer; they don't have commands themselves, the actor who summoned them may or may not have skills (and/or commands) to make the summons attack. I guess it'd be like a pet, but not permanent. It'd lasts for X turns or until the battle ends. The summoner could use the skill to "pre-summon" them, and in the next battle the summon will be summoned immediatly.
I guess I already saw a script like this for vx or vxace, but I didn't find it yet, I'll edit the post when I find.
Also, the summon may have states (so it can have an aura state to be a buff or debuff summon).
Thanks in advance!
1. Aura bonus/buffs/states: basically, a state/buff that affects all other actors (or enemies, or the actor above you or 2 random enemies...) granting them the same buff/state.
2. Non-Player Summons: like the Summons of Ragnarok's class Sorcerer; they don't have commands themselves, the actor who summoned them may or may not have skills (and/or commands) to make the summons attack. I guess it'd be like a pet, but not permanent. It'd lasts for X turns or until the battle ends. The summoner could use the skill to "pre-summon" them, and in the next battle the summon will be summoned immediatly.
I guess I already saw a script like this for vx or vxace, but I didn't find it yet, I'll edit the post when I find.
Also, the summon may have states (so it can have an aura state to be a buff or debuff summon).
Thanks in advance!
