- Joined
- May 23, 2014
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- 4
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- English
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- RMXP
I'm pretty new to MV so I'm sorry if something like this already exists. (Obviously it's better for me if already does.) Basically looking to make the attack function in battle automatic. So basic attack would run as ATB (the delay between attacks would be based on weapon type), and the player would still choose skills from the menu (which will likely run off timers). The system would be very similar to FFXI or FFXII. Attack is just always happening and all you need to do is select commands for each character if you wanted them to do something other than attack. (Having the back row NOT be able to attack without a ranged weapon would work excellently as well). I'd prefer the menu to use skills and items etc just to be open all the time to give commands and for balance purposes, spells, abilities and items would have animations that would stop them from auto-attacking and may prevent them from acting again for some time after resolution. So using 'Berserk' would pause your auto-attack ATB for a second or two, and would prevent that character from acting during those frames as well. Similarly, casting a big spell like 'Quake' would pause auto-attack ATB while casting (8 seconds or so) then that character would be prevented from acting again for a few frames. I'm open to the idea of pausing combat to select commands (like in FFXII), but would prefer it to be as fast paced as possible.



