- Joined
- Oct 25, 2015
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- 66
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- RMMV
I want to create a kind-of-rows-system, where the 4th and 5th actor of the group are controlled by the AI.
I started creating the state with the autobattleflag, but I can't think of an efficient way to give the state to the actor, since you are allowed to change the party order and the ID of the 4th and 5th actor changes over time. Maybe somebody knows a way or a function of a plugin that would make it easier and more efficient, because I don't want to let the game check the actors ID's and store it to variables every second.
Also, I'm using Yanfly's Party System.
Thanks for help or advice in advance.
I started creating the state with the autobattleflag, but I can't think of an efficient way to give the state to the actor, since you are allowed to change the party order and the ID of the 4th and 5th actor changes over time. Maybe somebody knows a way or a function of a plugin that would make it easier and more efficient, because I don't want to let the game check the actors ID's and store it to variables every second.
Also, I'm using Yanfly's Party System.
Thanks for help or advice in advance.
