Before you rip into me, hear me out. I have watched a plethora of RPG Maker first impression videos and such on YouTube and have noticed a few things.
1. The first thing everyone does before they play a RPG Maker game is turn Auto-dash on.
2. Auto-dash is clumsy as it races you around at 2x-3x the normal speed.
3. Because of its clumsy nature, players end up taking a lot of extra steps that they normally wouldn't have which forces the game designer to significantly raise the encounter rate or risk annoying players with too many random encounters.
4. Also, the game designer likely needs to double the size of their maps as well to account for the increased speed which adds more development time.
5. Large maps can also make it harder for players to figure out where they're going or have been and can get them lost or discombobulated easier.
6. If the game creator doesn't design around the assumption that Auto-dash will be turned on immediately, their game usually gets criticized for things that aren't really their fault like the aforementioned "too high encounter rate", players accidentally running into lava or anything else that requires more precision control.
Yes, there are always exceptions. Safe zones like towns and other areas that don't have random encounters are fine to allow auto-dashing. Also, any game that has enemies on the map as opposed to random encounters may rely on dashing as a core mechanic to avoid fighting if the player wants. That's fine as well. And if your game is designed around rocketing through huge spaces then cool. These should all be conscious decisions made by the designer and not things that you have to do to work around this option.
I believe that allowing auto-dash should be the exception, not the rule. Your game should have a clear reason why it's allowed instead of the opposite which is the current default.
This post was inspired by something Kes said to me.
I think that people should be more wary of how this seemingly innocuous feature is affecting your game's design and others impression of it. It could be doing more harm then good. A well designed and fun game will, or at least should, still be well-received just for the simple fact that it's good.
Okay, now you can rip me a new one.
1. The first thing everyone does before they play a RPG Maker game is turn Auto-dash on.
2. Auto-dash is clumsy as it races you around at 2x-3x the normal speed.
3. Because of its clumsy nature, players end up taking a lot of extra steps that they normally wouldn't have which forces the game designer to significantly raise the encounter rate or risk annoying players with too many random encounters.
4. Also, the game designer likely needs to double the size of their maps as well to account for the increased speed which adds more development time.
5. Large maps can also make it harder for players to figure out where they're going or have been and can get them lost or discombobulated easier.
6. If the game creator doesn't design around the assumption that Auto-dash will be turned on immediately, their game usually gets criticized for things that aren't really their fault like the aforementioned "too high encounter rate", players accidentally running into lava or anything else that requires more precision control.
Yes, there are always exceptions. Safe zones like towns and other areas that don't have random encounters are fine to allow auto-dashing. Also, any game that has enemies on the map as opposed to random encounters may rely on dashing as a core mechanic to avoid fighting if the player wants. That's fine as well. And if your game is designed around rocketing through huge spaces then cool. These should all be conscious decisions made by the designer and not things that you have to do to work around this option.
I believe that allowing auto-dash should be the exception, not the rule. Your game should have a clear reason why it's allowed instead of the opposite which is the current default.
This post was inspired by something Kes said to me.
I'm not sure why disabling auto-dash would alienate a lot of your players but this statement was said with authority, as if doing it is a big design faux pas and people will hate you for it. I'd like to break this line of thought or at least make the case against it.... However, whilst I agree with you that many maps are far too big, disabling auto-dash is a great way to alienate a lot of your players.
I think that people should be more wary of how this seemingly innocuous feature is affecting your game's design and others impression of it. It could be doing more harm then good. A well designed and fun game will, or at least should, still be well-received just for the simple fact that it's good.
Okay, now you can rip me a new one.

