Auto Events not triggering each other (among other issues)

Shr3d

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I am starting to lose it. I've been going at this single cutscene for 3 days now and I still can't figure out why it isn't working the way I want it to. All I really need is when Follow King To Farm is turned on, the King, his translator, and a party member will follow him. While this is happening another auto event is supposed to trigger which talks to MC, then he walks off, which triggers one more auto event of dialogue. I have tried so many methods yet nothing works. After the initial dialogue runs, nothing happens and the player can be moved again, when I need the next auto event to run instead.

Additionally, EV007 is just invisible. Can't figure that out either but it's probably glaring me in the face somewhere. Still pretty new to RPG Maker, so could appreciate some help (a pic of the map is at the end for reference)
rpgmv help 1.JPG
rpg mv help 2.JPG rpg mv help 3.JPG rpg mv help 4.JPG rpg mv help 5.JPG rpg mv help 7.JPG rpg mv help 8.JPG
 

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bgillisp

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The problem is autoruns don't really trigger each other, autorun means always run and you can only have one autorun active at a time, no matter what. The other problem is your cutscene setup. We always recommend one event to control the entire scene, and use the set move route command to move all of those other characters around. That way it is also easier to debug and fix when issues arise as you only got one event active to worry about.

Also those parallel events don't work as you think they do, they are meant to be always active, so the move route starts, then self switch A is set, which can stop the move route depending on what is in self switch A. That is because parallel events loop, 60 times a second. So using them for set move routes is a bad idea as you have no control over whether it finishes or not, which is why you use set move route in the controlling autorun event for the entire cutscene instead.

And yes, set move route can be set for more than just the event it is in, use the drop down tab at the top of the event command to change the target of the set move route.
 

Bex

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Autorun is for Cutscenes, while those run the player cant move with direction buttons. thats why only one of those work at a time.

Have 1 Event control all the Events. Thats often much easier.
 

Andar

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Events should never trigger each other for a lot of reasons, including the fact that this causes timing problems and makes sequences almost impossible to debug.

I strongly suggest you follow the link to the starting point as well as the bughunting tutorial in my signature and learn how to prevent such a structure as you've build.
 

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