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- Jan 15, 2017
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- 38
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Hello,
I try to understand game mechanics : I don't understand the difference between this plugin :
http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/
And adding a state to a player with the game
For example, if I want a skill to give a passive state to a character : +10% evasion rate, I do :
- Create new state "Eva10 State", Ex-Parameter : Evasion Rate +10%
- Create new skill "Eva10 Skill", Effect : Add state, "Eva10 State"
- Player can learn "Eva10 Skill" when he reaches level 10, so he gets the +10% evasion rate passive state
Then he got his passive already, right ?
So why should I write <Passive State: x> in the skill notetags ? What is the difference ? What's the point of the plugin ?
Clearly something I miss here, I'm still working to learn the basic mechanisms ... and it's time to create my passive skills
Thanks in advance for your answers
I try to understand game mechanics : I don't understand the difference between this plugin :
http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/
And adding a state to a player with the game
For example, if I want a skill to give a passive state to a character : +10% evasion rate, I do :
- Create new state "Eva10 State", Ex-Parameter : Evasion Rate +10%
- Create new skill "Eva10 Skill", Effect : Add state, "Eva10 State"
- Player can learn "Eva10 Skill" when he reaches level 10, so he gets the +10% evasion rate passive state
Then he got his passive already, right ?
So why should I write <Passive State: x> in the skill notetags ? What is the difference ? What's the point of the plugin ?
Clearly something I miss here, I'm still working to learn the basic mechanisms ... and it's time to create my passive skills
Thanks in advance for your answers
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