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Hello there, so I had an idea of a certain SV battle system which i just can't seem to correctly create. Here's the essential gist of the battle system.
Battle System Characteristics:
- ATB with a skill/item queue system.
- Ability to adjust ATB speed to one's preference (Ex: ATB speed base on AGI)
- Characters and enemies will automatically normal attack when their ATB is full.
- If a skill/item has been specified for the queue, the character will use the skill/item instead of the normal attack.
- Specified skill will have cast times.
- Option to pause ATB when an attack is happening or real time action battle
- Option to limit the number of queued skills
- You can rotate between party members to queue skill/items.
- Max party limit is to 3 members
That's what makes the gist of the battle system. How hard would it be to create one of this type?
Battle System Characteristics:
- ATB with a skill/item queue system.
- Ability to adjust ATB speed to one's preference (Ex: ATB speed base on AGI)
- Characters and enemies will automatically normal attack when their ATB is full.
- If a skill/item has been specified for the queue, the character will use the skill/item instead of the normal attack.
- Specified skill will have cast times.
- Option to pause ATB when an attack is happening or real time action battle
- Option to limit the number of queued skills
- You can rotate between party members to queue skill/items.
- Max party limit is to 3 members
That's what makes the gist of the battle system. How hard would it be to create one of this type?
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