auto-save

Oddball

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is there a way to make the game save itself after the player makes a choice?
 

kerbonklin

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Wrong section, should go under Script Requests for (enter XP/VX/Ace here) because to perform this you would need a script. This section of the forum (Game Development > General Discussion) is for mainly idea/concept discussion, not for general RM questions.

Anyways, there are some auto-save scripts lying around, keep searching and see if it fits your needs.
 
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Shaz

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Moving to RGSS3 Script Requests

Yeah, there are several scripts that will do this, so have a search (Master Script List might be a good starting point).

It's easy enough to call the save method via a script call, but you also have to prevent the player saving over the autosave slot (if you want to do that), but still make it available to load again.

If you don't mind them saving over it, then it'll be as easy as the script call whenever you want to autosave.  

DataManager.save_game(0)

to save in save slot 0.  You might have to try 1 if it doesn't like 0 (including if it lets you save with 0 but won't let you load it again)
 

Oddball

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I wouldn't mind the player saving over the auto-save. It's simply to prevent the player from going back and picking the other choice afterward. because either one could be good or bad depending on a random variable determined at the beginning of the game

Is there a way to make it save over the last slot loaded?
 
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Kes

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Whether there is or not, unless you only have one or at most 2 save slots, the player can always go back to an earlier save and re-do the choice.  As a dev this might irritate you no end; the player, however, could be equally annoyed if they couldn't do this.  So the hard-nosed question then becomes: who are you making this game for?
 

Oddball

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Whether there is or not, unless you only have one or at most 2 save slots, the player can always go back to an earlier save and re-do the choice.  As a dev this might irritate you no end; the player, however, could be equally annoyed if they couldn't do this.  So the hard-nosed question then becomes: who are you making this game for?
your right you know... I could always just make the choices different, instead of one good and one bad. I could make it were each choice has an equal of both. So i guess i don't need this auto-save thing then

that means i'll have to change my story though
 
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Kes

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You could still have the choices you originally planned. Some players will stick with whstever they first chose, even if it's the 'bad' choice. I thi k what's important is that the player has some infirmation so that it doesn't feel completely arbitrary what's good and what's bad. If there are negative consequences then I think you need to give at least a subtle hint about this. If you do that, then the player is more likely to stick with their first choice. Stick to your story, but be fair with your player.
 
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Oddball

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You could still have the choices you originally planned. Some players will stick with whstever they first chose, even if it's the 'bad' choice. I thi k what's important is that the player has some infirmation so that it doesn't feel completely arbitrary what's good and what's bad. If there are negative consequences then I think you need to give at least a subtle hint about this. If you do that, then the player is more likely to stick with their first choice. Stick to your story, but be fair with your player.
I openly tell them: this could be either this, or this. so it's not like i keep them comptley in the dark

oh, and i read this after i sent you the PM
 

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