- Joined
- Aug 14, 2016
- Messages
- 65
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- German
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So i have again a very strange Problem.
I have a Partymember which i summon with an simple heal and add to party command. On death he gets kicked out of the Party, until i use the command again. That Member fights on his own using random attack or spells. (autobattle)
My Problem is, that for some Reason he only use baseattack and Skiils on my newest created Enemy. No Magic at all. And in very rare occasions i get even an ctd, due to an missing Scriptlineerror after using my summon skill.
Note, that I used that mechanic from the very beginning of my project. And all other Enemies work normally.
Even after stripping the Enemy of all skills (baseattack only), same odd behavior. Even if i copy an old Troop and switch only the Enemy (who again only does baseattack) its the same. But if i keep the Troop and switch an old enemy in its working.
I also tried removing absolutely all scripts and running it naked.... no change in that reguard. At least CtDs doesnt seem to accour in the last two hours of testing, even after i added the scripts again, but the strange behavior of not using spells on the new enemies still remain.
Lastly i tried to use other new enemies who also only does baseattack and its... interesting. Some work some doesnt.
And finally but probably unrelated... he always has full TP after resurrection/invite in the same Battle in which he died, Shouldnt he lose all his TP when dying?
I have a Partymember which i summon with an simple heal and add to party command. On death he gets kicked out of the Party, until i use the command again. That Member fights on his own using random attack or spells. (autobattle)
My Problem is, that for some Reason he only use baseattack and Skiils on my newest created Enemy. No Magic at all. And in very rare occasions i get even an ctd, due to an missing Scriptlineerror after using my summon skill.
Note, that I used that mechanic from the very beginning of my project. And all other Enemies work normally.
Even after stripping the Enemy of all skills (baseattack only), same odd behavior. Even if i copy an old Troop and switch only the Enemy (who again only does baseattack) its the same. But if i keep the Troop and switch an old enemy in its working.
I also tried removing absolutely all scripts and running it naked.... no change in that reguard. At least CtDs doesnt seem to accour in the last two hours of testing, even after i added the scripts again, but the strange behavior of not using spells on the new enemies still remain.
Lastly i tried to use other new enemies who also only does baseattack and its... interesting. Some work some doesnt.
And finally but probably unrelated... he always has full TP after resurrection/invite in the same Battle in which he died, Shouldnt he lose all his TP when dying?