Automatic Boat On Sea Tiles

DarkWolfInsanity

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I'm just looking for something simple that will call a boat if you have a key item in your inventory and walk to a Sea tile. And if you move back towards a land tile (that is traversable), you can move back on and the boat will remove itself.
 

GrandmaDeb

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Do you want to move to only one location to use the boat?


If so you can just use a regular boat, and have a common event that moves you next to the dock when activated.


(It would also have to bring the boat back to dock if you wanted that.)


Making the boat "disappear" would be different than stepping off the boat, which is easy.


have you used the maker at all with boats?
 
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DarkWolfInsanity

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I do know how boats work. I'm looking for specifics.

-Person has item such as "Boat in a Box".

-Person with said item can walk onto sea tiles and "turn into the boat", but really boards the boat instead that was not there before.

-Boat is removed any time it is not in use so it is not just sitting where you got off.

-Above step allows a new boat to be placed when you walk on another sea tile again.
 

Kes

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??? How about (speculative, this, as I haven't tested it)

Paint sea tiles where you want this to happen with a region.  (Obviously you would have to do this on each map).

Use Shaz's script which enables regions to call a common event.  (Script here)

That common event does the change graphic/board boat thing.

Reverse the process for getting off.

Paint coastal tiles with another region which calls a different common event.

This could get pretty cumbersome, so you might want to use a pier/landing jetty as the only place on each bit of coast where this could happen.  Then you would need Galv's Vehicle On/Off Location script to restrict the places where boats can land.

I'll have to go hunting for the link for that one.

EDIT

And here it is http://galvs-scripts.com/category/rmvxa-scripts/on-map/#post-20
 
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DarkWolfInsanity

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??? How about (speculative, this, as I haven't tested it)

Paint sea tiles where you want this to happen with a region.  (Obviously you would have to do this on each map).

Use Shaz's script which enables regions to call a common event.  (Script here)

That common event does the change graphic/board boat thing.

Reverse the process for getting off.

Paint coastal tiles with another region which calls a different common event.

This could get pretty cumbersome, so you might want to use a pier/landing jetty as the only place on each bit of coast where this could happen.  Then you would need Galv's Vehicle On/Off Location script to restrict the places where boats can land.

I'll have to go hunting for the link for that one.

EDIT

And here it is http://galvs-scripts.com/category/rmvxa-scripts/on-map/#post-20
Thank you and I will use this for now until a better thing shows up like you said. However, I'm still hoping for a script like I described to show up one day. Can't make a Final Fantasy 1 remake if we can't have the good ol' disappearing canoe.
 

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