So I have the quest starter which interacting with her starts not only the blacksmith variable but also any relevant switches for this variable stage

then just a quick door indicator basically telling the player hey, the quest target is in here (or in this direction) since my experience with these games is if they dont tell u exactly where to go, it can be a little frustrating having to guess which direction you need to go to advance the story/quest. I imagine this would cause issues if doing 2 quests at once, but quickly skimming over the idea in my head makes me think 1 quest at a time wouldnt be so bad

then the blacksmith himself

and a separate event serving as the bubble icon located directly above the blacksmith event, its parallel because I didn't understand what ShadowDragon meant above but it seems to have worked fine for what I was looking for
