orphen89

Experimenter
Member
Joined
Aug 24, 2013
Messages
29
Reaction score
7
First Language
English
Primarily Uses
Hello,

I wanted to see if there was a script/process to do the following:

I.E. - (edited to clarify)
1) Yan casts Fire Storm.
2) Because Fire Storm was casted, every turn thereafter will cause one of the following skills to be performed every turn: Ignite, Flamethrower, or Fire Veil. (note: this does not use up a player turn, this happens independently).
3) Process repeats 4 or so times each turn throughout the battle.


In regular conceptual terms:
1) Character X uses skill Y.
2) When skill Y is used, it uses said skill, however it will also randomly use a set of skills during battle automatically, this does not use the character's turn either.
3) Repeats Z amount of times.

I tried googling/searching for topics, but no avail. Any help in the right direction would be appreciated.

Thanks!
 
Last edited:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,475
Reaction score
11,943
First Language
English
Primarily Uses
RMVXA
I haven't completely understood your description. If Yan casts 'Fire Esper' is that itself a skill? And if so, why does that skill use another skill 'Fire Storm'? If it is not a skill, how does Yan 'cast' it, and what is it?
 

orphen89

Experimenter
Member
Joined
Aug 24, 2013
Messages
29
Reaction score
7
First Language
English
Primarily Uses
I guess for the example, 'Fire Esper' is redundant and unnecessary in that sense. For step 1) Yan casts skill Fire Storm. 2) Because skill Fire Storm was casted, this will automatically have either Ignite, Flamethrower, or Fire Veil occur every turn for 4 turns during battle.

Let me know if that clarifies.
 

gstv87

Veteran
Veteran
Joined
Oct 20, 2015
Messages
2,421
Reaction score
1,435
First Language
Spanish
Primarily Uses
RMVXA
can we wrap the concept under "character uses skill, skill causes state, state triggers skill after-effect"?

if you want to find the how-to for something, strip that something of whatever is nomenclature and stick with generic object names.
that way you'll get straight to the problem.
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,253
Reaction score
7,652
First Language
Indonesian
Primarily Uses
RMVXA
The closest 'explanation' I could think is something like this

It might be doable with event, but idk, I never really play with battle event as I prefer to directly alter the game code, although I never make something like this
 

orphen89

Experimenter
Member
Joined
Aug 24, 2013
Messages
29
Reaction score
7
First Language
English
Primarily Uses
can we wrap the concept under "character uses skill, skill causes state, state triggers skill after-effect"?

if you want to find the how-to for something, strip that something of whatever is nomenclature and stick with generic object names.
that way you'll get straight to the problem.

Sure thing. I've updated.
 

Harosata

Dramatic Lightning's BFF
Veteran
Joined
Aug 20, 2015
Messages
248
Reaction score
76
First Language
English
Primarily Uses
RMVXA
In Common Event Terms, Fire Storm sets a Variable to 4, then at each turn, cast a random skill and drop that variable by one.

---

Fortunately, there seems to be a script for that:

https://forums.rpgmakerweb.com/index.php?threads/auto-skill-on-turn-action-end.24843/

To use that script, Fire Storm would also need to add a state to the caster (a.add_state(x)) with the state lasting 4 turns. However, I don't know how this script treats multiple objects, but from a glance, I'm guessing that each state was designed with one skill in mind.
 

Latest Threads

Latest Profile Posts

With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.
Just a little close up shot...
w2xZocX.jpg
finally drew the last member of "team outcast" for my game. since my game has a lot fighting game elements in it, there's bosses in teams of three like King of Fighters.
What do you guys think about Survival mechanics in games (Hunger, thirst, etc.)?
Do you find them to be an enjoyable obstacle or a bit of a nuisance?

Asking for a friend... :stickytongue:
Run Script Calls & Play Unique Sound Effects With Each Skill & Item | RPG Maker News #113

Forum statistics

Threads
113,852
Messages
1,077,933
Members
147,932
Latest member
balthier
Top