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- Oct 19, 2013
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Hi there this might very well be an ultra noobie question but i cant figure this one out and after 1h of google i stil cant find how to do this.
I`m trying to activate a state when mp reaches 0, i alos want to set up states wich have a % chance to trigger when mp is 0. This whould happen for ALL battles and all characters so not just the actors. I really feel stupid for asking this but i just cant find this, is it a script? like the one that triggers death?
I`d really appriciate if somene pointed me in the right direction.
My other Question is whats the best way to make a state have the effect where it takes 100% of demage taken and deal it to another stat, example whould be when the state is active instead of taking hp demage the whole of the deamge is aplied to mp, i found scripts that convert demage that is dealt by the players, but i need a way to have a state wich while active transfers all demage to mp.
I`m trying to activate a state when mp reaches 0, i alos want to set up states wich have a % chance to trigger when mp is 0. This whould happen for ALL battles and all characters so not just the actors. I really feel stupid for asking this but i just cant find this, is it a script? like the one that triggers death?
I`d really appriciate if somene pointed me in the right direction.
My other Question is whats the best way to make a state have the effect where it takes 100% of demage taken and deal it to another stat, example whould be when the state is active instead of taking hp demage the whole of the deamge is aplied to mp, i found scripts that convert demage that is dealt by the players, but i need a way to have a state wich while active transfers all demage to mp.
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