After few plots changed, I've cancelled a prologue cutscene to make it as another cutscene in the middle of the game, but, the part B of the prologue that was connected to it (by transferring a transparent player to the part B of the prologue) stopped working when I did. Before, it used to work just fine, but now, the player stopped moving that even the fade out screen part can't be processed.
I thought it was an impassibility issue but it wasn't. I have 2 parts of events running, a parallel for the parallax maps, and the autorun for the cutscene.
I thought it was an impassibility issue but it wasn't. I have 2 parts of events running, a parallel for the parallax maps, and the autorun for the cutscene.




