autorun event stops outside screen

evinx

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when im testing a autorun event with a horse and wagon that are moving around the map endless when the events(2) are out of range of my player screen the events stop until there are in range of the player screen again

i had hope the event will walk through the map so if the player walks around the map the horse and wagon will pass several times

someone has a idea how to fix it ?

edit:
rpg maker mv
 

Andar

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that usually has nothing to do with autorun but is caused by autonomous movement, and you should not have background events on autorun at all.

have you mixed up those two terms? autorun is the trigger, it has nothing to do with movement.

If you just used the wrong terms, that feature is there to reduce lag, because otherwise too many autonomous movements on the map can slow the game down a lot.
However there are anti-lag plugins and scripts that allow better control on those features than the default engine, and you can use them to exclude a few events from the anti-lag stop. I advice not to do this for too many events however as there are reasons why it is done.
 

evinx

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that usually has nothing to do with autorun but is caused by autonomous movement, and you should not have background events on autorun at all.

have you mixed up those two terms? autorun is the trigger, it has nothing to do with movement.

If you just used the wrong terms, that feature is there to reduce lag, because otherwise too many autonomous movements on the map can slow the game down a lot.
However there are anti-lag plugins and scripts that allow better control on those features than the default engine, and you can use them to exclude a few events from the anti-lag stop. I advice not to do this for too many events however as there are reasons why it is done.

i have a event that has a trigger autorun

im not totally understand what your saying sorry for that but image 1 are the 2 events behind each other image 2 is how first event is setup and image 3 is the movement list of the horse

did i something wrong in that
 

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Andar

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1) the trigger ONLY affects the commands, nothing else. Even if you set the trigger to action button the move route in autonomous movement will still happen. Because autorun has nothing to do with event movement.
2) the trigger autorun will block all player movement - that is its main purpose, to prevent the player from moving or doing anything at all. So if your player can still walk with that event active, then you have already broken one of the most important parts of the engine. And you should try to fix that before doing anything else - a trigger = autorun has to freeze all player movement for a lot of reasons.

so yes, you did a lot of things wrong here. I suggest you work through some of the tutorials to learn how the engine works before trying again. the more important tutorials are linked in the "starting point" tutorial in my signature.
 

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