Autorun event wont start

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It's gone well so far i guess until I got the moghunter plugins but anyways it's a cutscene that should take place after entering the game
but it hasn't
this is the coding
1581892619304.png1581892648059.png1581892665069.png1581892675935.png1581892687945.png Did i somehow make a mistake somewhere? please help
 

Windyhouser

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What's on the second page? Events run pages in reverse order, so the higher numbers run first if they can. Also, if you don't want that event to run every time you enter the room, you should set it to turn on a self switch, and set a higher page to be conditioned by that self switch, rather than using erase event.
 

glaphen

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I would assume you don't have actor 2 in party or the 2nd page is taking priority, which I don't see any trigger for any 2nd page to start either.
 

ShadowDragon

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I also wonder why show picture #1, than erase, show pic 2, erase, show picte 3, you can erase pictures, overwrite with the new pict 1,

show picture 1, than show picture 1 (different name) same location) it can save alotof picture
place if not used else where :)

but the it also run if actor "N Italy" is in party or it wont run it as well.
 
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I would assume you don't have actor 2 in party or the 2nd page is taking priority, which I don't see any trigger for any 2nd page to start either.
Ah Actually I added that after it wouldn't work, The game starts with Actor 2 and 3
 
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I also wonder why show picture #1, than erase, show pic 2, erase, show picte 3, you can erase pictures, overwrite with the new pict 1,

show picture 1, than show picture 1 (different name) same location) it can save alotof picture
place if not used else where :)

but the it also run if actor "N Italy" is in party or it wont run it as well.
oo might try that

and NItaly is in the party or at least should be lol
 

Andar

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you haven't answered the first question: what is page 2?

Higher page number means higher pagepriority, if page 2 is active then page 1 cannot happen at all.
 

Shaz

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Changing the pictures has nothing to do with your problem. It's just an improvement that was noticed.

Please show a screenshot of page 2 of that event, one of your Actors tab, and when you get to this map where the autorun event SHOULD be playing but isn't, go into the menu and post a screenshot of that, so we can see who's in your party.

When you do screenshots, please use Alt + PrintScreen, as it captures the information we want to see, but crops out the background. This makes it easier to read the screens without having to open the image up to a larger size.
 
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Changing the pictures has nothing to do with your problem. It's just an improvement that was noticed.

Please show a screenshot of page 2 of that event, one of your Actors tab, and when you get to this map where the autorun event SHOULD be playing but isn't, go into the menu and post a screenshot of that, so we can see who's in your party.

When you do screenshots, please use Alt + PrintScreen, as it captures the information we want to see, but crops out the background. This makes it easier to read the screens without having to open the image up to a larger size.
1582160258907.pngoop sorry :) it's just blank.is that my issue?
 

Shaz

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Yes. When determining which page should be active, RPG Maker starts at the highest numbered page and works its way backwards until it finds a page with no conditions, or one where all conditions are met. So if your highest page has no conditions, that will be the active one.
 

Sparky89

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It's gone well so far i guess until I got the moghunter plugins but anyways it's a cutscene that should take place after entering the game
but it hasn't
this is the coding
View attachment 134386View attachment 134387View attachment 134388View attachment 134389View attachment 134390 Did i somehow make a mistake somewhere? please help
Add a self switch on page one, not sure whats on page 2.. so then check the self switch A on say page 3. get rid of erase event at the end of page 1.
 

Sparky89

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Also something I learned, is get your mechanics to work first... so I leave text boxes blank or write in TEST for example..when you know your events work then fill out the texts, so many times I've wrote story and the mechanic behind the events didn't work when testing, and having to go THROUGH all the logs in play test mode before I can test the last event. lol hope it helps.
 

Shaz

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Add a self switch on page one, not sure whats on page 2.. so then check the self switch A on say page 3. get rid of erase event at the end of page 1.
I can't actually follow what you're saying here.

I think you are referring to disabling the autorun event after it's done. In that case, at the end of page 1, you need to add a CONTROL SELF SWITCHES: A = ON. Then have a page 2 using SELF SWITCH A is ON in the conditions.
 

Sparky89

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I can't actually follow what you're saying here.

I think you are referring to disabling the autorun event after it's done. In that case, at the end of page 1, you need to add a CONTROL SELF SWITCHES: A = ON. Then have a page 2 using SELF SWITCH A is ON in the conditions.
Thats what i wrote i was rushing though.
 

Kes

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[DPOST]Sparky89[/DPOST]
If you want to add something, and no one has replied since you, just use the Edit button on your post and type in the additional comment/info.
 

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