Do you realize that an Autorun event will NOT run until AFTER the map is visible and the player sees it? So anything you add that changes the tint, weather, appearance or locations of NPCs/events, the player will actually SEE happening. One moment the map will be as you see it in the editor, then a fraction of a second later the autorun event kicks in.
If you want to do things like weather, tints, etc that will affect how the player sees the map as soon as it fades in, you need to put it in a Parallel Process event, NOT an Autorun event.
This delay is NOT lag.
If you want to do things like weather, tints, etc that will affect how the player sees the map as soon as it fades in, you need to put it in a Parallel Process event, NOT an Autorun event.
This delay is NOT lag.
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