- Joined
- Nov 28, 2013
- Messages
- 2,283
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- 323
- First Language
- English
So i'm having trouble with a parallel process, yet again. Go figure.
So, what happens is, the player talks to a particular NPC, and then the NPC heads off to another map through careful use of switches. However, on the next map you encounter that NPC, it's frozen in place, despite the event being scripted to starts moving to a door leading to a different map.
I've tried having it as both an autorun and a parallel process, fiddled with certain conditional branches, all that, still doesn't react in the least.
I'll link the project file. No doubt it's some stupid small mistake of mine..
Scintillation.zip
So, what happens is, the player talks to a particular NPC, and then the NPC heads off to another map through careful use of switches. However, on the next map you encounter that NPC, it's frozen in place, despite the event being scripted to starts moving to a door leading to a different map.
I've tried having it as both an autorun and a parallel process, fiddled with certain conditional branches, all that, still doesn't react in the least.
I'll link the project file. No doubt it's some stupid small mistake of mine..
Scintillation.zip
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