Autostart one Parallel Common Event

Murakui

Warper
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Joined
May 1, 2019
Messages
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German
Primarily Uses
RMMV
Hello Guys,

i needed to build a plugin to start one common event parallel, when a map is loaded.
When you need something similar you can download the plugin or see how it works in the spoiler.

Code:
//=============================================================================
// MURA_RunParalell.js v1
//=============================================================================
"use strict";
var Imported = Imported || {};
Imported.MURA_RunParalell = true;

var Murakui = Murakui || {};
Murakui.RunParalell = Murakui.RunParalell || {};

//=============================================================================
// Plugin Parameters
//=============================================================================
/*:
 * @plugindesc process one common event anytime
 * @author murakui
 *
 * @param Event ID
 * @desc 1-9999
 * @default 1
 *
 * @help This plugin runs one of the common events globally at any map.
 *
 * Please select one common event that contains the trigger: 'Paralell'
 * and select a switch.
 *
 * When the map is loaded the gameengine updates the switch to true,
 * that will trigger the common event permanently as long the game is running.
 *
 */
(function ($rp) {

    $rp.parameters = PluginManager.parameters('MURA_RunParalell');
    $rp.eventId = $rp.parameters['Event ID'];

    Game_CommonEvent.prototype.isActive = function () {
        $rp.changeSwitchForEvent(this.event());
        return $rp.isTriggerParalell(this.event().trigger) && $rp.isSwitchOn(this.event().switchId);
    };
 
    $rp.changeSwitchForEvent = function (event) {
        if (!$rp.isSwitchOn(event.switchId) && $rp.isEventIdEqual(event.id)) {
            $rp.setSwitch(event.switchId, true);
        };
    };

    $rp.isSwitchOn = function (switchId) {
        return $gameSwitches.value(switchId);
    };

    $rp.isTriggerParalell = function (trigger) {
        return trigger == 2;
    };

    $rp.isEventIdEqual = function (eventId) {
        return $rp.eventId == eventId;
    }

    $rp.setSwitch = function (switchId, bool) {
        $gameSwitches.setValue(switchId, bool);
    }

})(Murakui.RunParalell);

regards,
Mura

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