- Joined
- May 1, 2019
- Messages
- 2
- Reaction score
- 3
- First Language
- German
- Primarily Uses
- RMMV
Hello Guys,
i needed to build a plugin to start one common event parallel, when a map is loaded.
When you need something similar you can download the plugin or see how it works in the spoiler.
regards,
Mura
Terms of Use: Can be used freely.
i needed to build a plugin to start one common event parallel, when a map is loaded.
When you need something similar you can download the plugin or see how it works in the spoiler.
Code:
//=============================================================================
// MURA_RunParalell.js v1
//=============================================================================
"use strict";
var Imported = Imported || {};
Imported.MURA_RunParalell = true;
var Murakui = Murakui || {};
Murakui.RunParalell = Murakui.RunParalell || {};
//=============================================================================
// Plugin Parameters
//=============================================================================
/*:
* @plugindesc process one common event anytime
* @author murakui
*
* @param Event ID
* @desc 1-9999
* @default 1
*
* @help This plugin runs one of the common events globally at any map.
*
* Please select one common event that contains the trigger: 'Paralell'
* and select a switch.
*
* When the map is loaded the gameengine updates the switch to true,
* that will trigger the common event permanently as long the game is running.
*
*/
(function ($rp) {
$rp.parameters = PluginManager.parameters('MURA_RunParalell');
$rp.eventId = $rp.parameters['Event ID'];
Game_CommonEvent.prototype.isActive = function () {
$rp.changeSwitchForEvent(this.event());
return $rp.isTriggerParalell(this.event().trigger) && $rp.isSwitchOn(this.event().switchId);
};
$rp.changeSwitchForEvent = function (event) {
if (!$rp.isSwitchOn(event.switchId) && $rp.isEventIdEqual(event.id)) {
$rp.setSwitch(event.switchId, true);
};
};
$rp.isSwitchOn = function (switchId) {
return $gameSwitches.value(switchId);
};
$rp.isTriggerParalell = function (trigger) {
return trigger == 2;
};
$rp.isEventIdEqual = function (eventId) {
return $rp.eventId == eventId;
}
$rp.setSwitch = function (switchId, bool) {
$gameSwitches.setValue(switchId, bool);
}
})(Murakui.RunParalell);
regards,
Mura
Terms of Use: Can be used freely.
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