- Joined
- Jan 16, 2017
- Messages
- 4
- Reaction score
- 1
- Primarily Uses
Dear Members,
Before I registered I read many threads about events, including autostart or parallel, None of them really answers my question and solve my problem.
I would like to make intro - without any movement of my hero. Obviously I would like to use an autostart and I would like to prevent this event to repeat itself.
I read already about autoswitches, about creating next pages - but maybe I couldn't understand it.
1. I can't use any conditions, as none of variables or switches have been set yet.
2. Let's say, i would like to use text "Once upon a time..." once and don't want to reappear again. I can do this manually, creating an event when my hero will step on the tile (where's nowhere else to go) - set one variable to "99", create another event when I make next step, where the event will use condition variable 1 is 99 or above, will display my text, set the variable 1 to 0, and place unpassable stone on first event, where I set value 99. I got it. It's possible - but I would like to avoid this complication and I would like to create it simpler way.
I've read post written by @Shaz
Maybe I done something wrong. My first tab in the event: Control Self Switch: A=ON (trigger: autorun), second tab: Conditions: Self Switch A is on, Trigger: action button, Content: Show Text. It's not working at all.
Before I registered I read many threads about events, including autostart or parallel, None of them really answers my question and solve my problem.
I would like to make intro - without any movement of my hero. Obviously I would like to use an autostart and I would like to prevent this event to repeat itself.
I read already about autoswitches, about creating next pages - but maybe I couldn't understand it.
1. I can't use any conditions, as none of variables or switches have been set yet.
2. Let's say, i would like to use text "Once upon a time..." once and don't want to reappear again. I can do this manually, creating an event when my hero will step on the tile (where's nowhere else to go) - set one variable to "99", create another event when I make next step, where the event will use condition variable 1 is 99 or above, will display my text, set the variable 1 to 0, and place unpassable stone on first event, where I set value 99. I got it. It's possible - but I would like to avoid this complication and I would like to create it simpler way.
I've read post written by @Shaz
If it's something you want to happen only once then never again, either use a switch (if other events will behave differently after this event runs) or a self switch (if nothing else depends on this running), then create a second tab that's conditioned by that switch or self switch (do NOT change the trigger on the second tab - leave it as Action Button).
Maybe I done something wrong. My first tab in the event: Control Self Switch: A=ON (trigger: autorun), second tab: Conditions: Self Switch A is on, Trigger: action button, Content: Show Text. It's not working at all.


