- Joined
- Dec 29, 2021
- Messages
- 36
- Reaction score
- 17
- First Language
- portuguese
- Primarily Uses
- RMMV
this will most likely be a complicated request so sorry if i don't express myself right. As i'm using rpg maker mv3d plugin for my project, i have to configure windows one by one in the right position by map events, it just doesn't cost unnecessary time but as the number of events also makes the fps drop considerably. Despite being a project using plugins of this caliber like mv3d and ultramode7, I'm trying to make it as fluid as possible to run well on even non-powerful computers, the solution I thought was creates an autotile wall with windows already built in, unfortunately there is only one small problem in this solution...
I have no idea how to make this work!
I checked other autotiles with windows and they seem to translate well to mv3d, only my custom one doesn't seem to work, the ideal would be to use this window (I would post the wall autotile but as it belongs to a paid package I don't think it would be appropriate):

how I would convert this window to an autotile without making it look weird? Any ideas?

I have no idea how to make this work!
I checked other autotiles with windows and they seem to translate well to mv3d, only my custom one doesn't seem to work, the ideal would be to use this window (I would post the wall autotile but as it belongs to a paid package I don't think it would be appropriate):

how I would convert this window to an autotile without making it look weird? Any ideas?