AVELIONS 5 - GOD REALMS Developer : Radian F (cradth) Latest version : Demo v1.00 Non-commercial DESCRIPTION The final chapter of Avelions series, this game uses Linear Motion Battle System and focuses on multi-narrative plots. SETTING The Upper World consisted of four Crystalys (floating crystal-island) and the God Realm is the best educational facility there, regulated by the island military force. The institution's main focus is in its Avelion training to utilize Elmsh Particles, a source of energy to cast astral weapon called Mantra. STORY Lucain Garveil is a professional Luminoira slayer with precognition ability who joined the God Realm facility in Diaclou Cystalys. Rumors abound that Lucain was recruited to track down Maegarf Thal, one of the two fallen Avelions who might developed hostile attitudes toward the Diaclou Sky Kingdom by finding Zreck Historia, the ultimate counterbalance to the Upper World. As Lucain and Maegarf engage with each other more directly, a bizarre string of events related to the pair begin to twist the signs of destruction and salvation. What are Maegarf's motivation for his actions? And what is the true nature of Elmsh Particles that leaked through the skyrift? The answer, whatever it may be, an uncertain future and altered consequences unravel in the restless night of the four warring Crystalys Nations as their fates all intertwine on Zreck Historia's arrival. CHARACTERS Spoiler Detailed Info : Spoiler BATTLE MECHANICS Spoiler BATTLE SYSTEM I decided to use Linear Motion Battle System (aka Full Motion Battle System) by Moghunter this time. It's a linear battle system with free movement where the action happens in real time. Keyboard Layout : Spoiler BP, AP, and Elmsh Gauge Detail : Spoiler BARRIER POINTS Similar to Hit Points, except you CAN'T restore barrier points by using healing items or sleep. You must repair your Astral Raid Armor to restore the BP a character has. Strategical decisions are needed before you go out for a mission or monster hunting. ACTION POINTS You'll spend AP to do everything in this game. Daily activities like eating, sleeping, take a bath & studying cost small amount of AP. But heavy work like monster hunting, mantra casting & doing part time jobs cost great amount of it. Manage your AP wisely the whole day. ELMSH GAUGE Basically it's TP in the default system. It has similar mechanic, Elmsh Gauge will be filled in the battle. Battle action such as Attacking, defending and casting specific Mantra will give you more points. You'll use Elmsh points to cast Mantra & Full Sync Mantra. (A) Attack -> Normal Attack, including Punch, Kick, Slash, Arrow & Bullet. (S) Special -> Shorcut for Combo, Artes, Mantra & Full Sync Mantra (D) Defend -> Activate Astral Barrier to protect yourself from foe's attacks. (Shift) Hold this key with Arrow Key to Run or Dash in the air (Jump) There's a character who can do a double jump, and there's another one who can jump higher than the others. (Q) and (W) You'll be able to switch the active character, just like in Tales series. (ESC) To open up two important menu : Inventory and Install Mantra. You can change your active Mantra in the battle. +++ BATTLEBACK **The Battleback's color, effect and picture will vary depend on times of the day, seasons and situation. +++ Spoiler ELMSH SPIRIT It costs 100% Elmsh Gauge to manifest the maximum power of the Elmsh Sphere into a powerful mythical being called Elmsh Spirit. You can alter their attack and get bonus stats by fusing another sphere into their Modifier slots. *There are various creatures & heroes from Indonesian folklore like Gatot Kaca, etc +++ ELMSH PARTICLES - ELEMENTAL CHART This is the elemental chart / correlation for 18 Basic Elmsh Particles, more elemental chart for Advance, Alternate and Artificial will be updated soon. If you're familiar with Elements Combination in Naruto series/manga then you'll find similarities with this huge elemental chart. There will be Magma (Lava), Cloud, Sound, Steel, Distortion, Gravity and the list goes on until 361 type of elementals. Spoiler - more contents will be updated soon - FEATURES STORY DRIVEN MISSION with ACTIVE CHARACTER SHIFT You'll play as two different groups throughout the game, and may switch between the two party leaders when you get a flash message. This feature is optional though, as it gives the player the ability to view other perspectives that are happening at the same time elsewhere in the floating crystal islands. You'll have a full-risk decision making based on these perspectives. ELMSH MANTRAS There are 361 different Elmsh Spheres that can be installed on your Mantra Caster device. The spheres will grant it's user with various mantras that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle. DEEPER STAT-BUILD You can build unique stats, such as Leadership, Knowledge, Social Threads, Engineering, etc. You can also do various things to increase these stats. For example, to train your Leadership, you have to make the right decision during a mission. As another example, you will need to either study or take a class to increase Knowledge. Your stats are not enhanced through repetitive training, and is only affected by your actions throughout the gameplay. DAILY ACTIVITIES & TIME MANAGEMENT Sleeping at night will restore your AP, and having three meals a day will keep your AP recharge rate optimal. You'll also find a variety of activities in each city, or academy. Such activities include monster hunting, magic training, doing exams, ranking duels, attending special events, gardening, part-time jobs or side-missions. Most activities take time, so, suffice it to say, keep watch on what you're doing, and when! SCREENSHOTS Spoiler MEDIA Spoiler OPENING TEST -reupload- BATTLE TEST MAP TEST CREDITS Spoiler Plugins : Moghunter Atelier RGSS (LMBS) Yanfly Engine (Core Engine & Message Core) Galenmereth (BindPicture to Map) GALV (Diagonal Movement, Character Animation) Graphics : RMXP, RMVX, RMVX Ace, RMMV RTP *edited & recolored* High Fantasy I & II by PVGames, *edited & recolored* Sci-fi by PVGames, *edited & recolored* Free Assets by PVGames, *edited & recolored* Futuristic Tileset by Celianna, *edited & recolored* Plants and Objects by Cyanide, *edited & recolored* TerraxLighting by Terrax Sound & Musics : RGSS 1~3 DOWNLOADS Spoiler Latest version: Demo v1.00 Direct download link : Please support and enjoy.
I'm really liking the art of the game, it's not going to be everyone's cup of tea but it looks pretty detailed and clearly gets across your anime inspiration. The mechanics sound interesting and I like the use of the FF9-style Active Time Event system to expand the story. Unfortunately, the story doesn't grab me at all, it sounds okay but only okay to me. In complete fairness, though, that may be my own personal biases coming into account because the "training academy for magical folk to fight monsters" is one of my least favourite anime tropes, but I could be in the minority there. There are a fair few grammatical mistakes in your post too, which is completely fair enough given English isn't your first language, but I would reach out to some people on the forum for some help with editing, or hire someone to edit the script and make sure the mistakes don't crop up in game. At the end of the day, execution is more important than ideas, and if the story is told well enough then I can overlook my biases. You've got what looks like a mechanically solid, aesthetically pleasing game and I'm interested to see what you do with it!
Hello, thanks for liking it. Yes, I guess everyone will notice I'm trying to pull FF VIII, FF Type Zero, Persona, and several other game/anime titles together into this project. XD About the story, I guess it would be wise if the "magic training academy" is not the major part of the game, right? Then you don't have to worry, I'm fully aware of that but I'm a little bit confuse how to write a good summary without giving too much spoilers. I'm glad that you're interested in this game project. Please look forward to it, you can roam freely here! Thank you! I'm sorry, I'm still preparing for the game demo at the moment. Since it's the demo, I've got a very important mission to put something good there. XD Also, I'm open to any suggestion, so please don't hesitate to drop more thoughts.
Hello everyone. I hope you have a great weekend. This is the first character profile. Name is Lucain. He's one of the two protagonists.
Nice ui. the armor is weird at some parts imo but the game feature seems promising. I root for this one.
Thanks! I'll fix that later in the game demo. (*which part? could you tell me in more detail?) Please look forward to it and do not hesitate to drop more feedback.
Ah i see. Thank you! I'll fix that. Thank you! Yes, this game is the fifth in the series. the 2nd and 3rd title are still a demo though.
Wow!! I love the details of the maps and those char sprites! ^_^ Especially the ones in battle!! Great job! I assume you're using a tales-like battle system? I rarely see them getting implemented in RM games, so that's a huge plus! The 3D-esque artworks are superb, btw!
Thanks for liking it! Yes, I'm using LMBS (Linear Motion Battle System) by Moghunter, a battle system that is distinctive to the Tales series, it's easy to use.
Gotta admit this looks pretty swanky. I like thearly 3D visuals of this. Reminds me of the old PS-era rpg games.
Thanks for your kind words. as of now I'm doing my best to write a good story for the demo, so the game is not just about graphical teaser. Please look forward into it.
Character updates~ ^^ Here is the second/alternative protagonist, Maegarf Thal. He's a character that has appeared, or been mentioned, in almost all Avelions series & spinoffs.
Thank you! ^^ currently, I'm focusing on how to make a good demo, Of course, it would be nice if I can put it on steam or such. I'll decide that later after see some responses from players.