- Joined
- May 31, 2013
- Messages
- 55
- Reaction score
- 8
- First Language
- English
- Primarily Uses
In RPGmaker MV,
Im curious if anyone has figured a way to average the stats gained from equipment when dual wielding using yanfly plugins or any other method they may know off. I just can't seem to come up with a viable workaround in my head and can't seem to find much in that department when searching the web and forums.
I was thinking maybe a passive state that is active when dual wielding for that character that uses a YF javascript call // battler.setAtkPlus(x) // from BaseparamControl to set a negative paramplus value that is the difference between that characters baseParam value and its current value divided by two as to replicate the following effect.
As an example, I'd like a char whose base ATK param is 500 that when is dual wielding a 200 ATK axe and a 400 ATK axe will gain 300 ATK from equipping both and be at 800ATK; instead
of the 1100 ATK you'd normally get from adding the 200 & 400 ATK from the two items.
Any insight would be useful, if anyone else has run into this problem or found a viable workaround id love to hear it; at the least, I could use the JavaScript method to check if a character is dual wielding to test my passive state idea if it will work in the context I surmised.
Im curious if anyone has figured a way to average the stats gained from equipment when dual wielding using yanfly plugins or any other method they may know off. I just can't seem to come up with a viable workaround in my head and can't seem to find much in that department when searching the web and forums.
I was thinking maybe a passive state that is active when dual wielding for that character that uses a YF javascript call // battler.setAtkPlus(x) // from BaseparamControl to set a negative paramplus value that is the difference between that characters baseParam value and its current value divided by two as to replicate the following effect.
As an example, I'd like a char whose base ATK param is 500 that when is dual wielding a 200 ATK axe and a 400 ATK axe will gain 300 ATK from equipping both and be at 800ATK; instead
of the 1100 ATK you'd normally get from adding the 200 & 400 ATK from the two items.
Any insight would be useful, if anyone else has run into this problem or found a viable workaround id love to hear it; at the least, I could use the JavaScript method to check if a character is dual wielding to test my passive state idea if it will work in the context I surmised.

