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So on my RPG Project I'm trying to get every ability, piece of equipment, etc. completely planned out before I start implementing them in the game (haven't been able to work on it in a while) and I'm worried about something: Namely, I'm worried that characters have too many abilities at their disposal.

Here's how it works:

Each character has two sets of abilities- Spells and Feats. Spells consume MP, Feats consume TP (well, it's called FP in-game). Between them both, every character, at this point, has a grand total of 52 abilities (with the exception of the protagonist, who has 53 because of Main Character Privilege, getting that last one as a story event). You don't learn by leveling up, but by spending Learning Points (LP) that you get alongside EXP, and you can learn abilities in any order you want, with a few exceptions. Stronger abilities cost more LP to learn.

The ratio of Spell to Feat is different for each character, with some having more Spells than Feats or vice versa. My main question is: Is 52 per character too many? Is this mitigated by not actually having to learn abilities you don't want? And if it is too many, how should I go about trimming down the abilities so they aren't redundant?

EDIT: Yeah, 52 is unbelievably excessive. At this stage I’ve whittked it down to 28 per character. Technically it’s fewer, since certain abilities are only usable with a specific type of weapon. I think that’s fair, but I could be wrong.

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