Avy's MV Stuff

Nutty171

Adept at ineptitude
Veteran
Joined
Mar 3, 2017
Messages
479
Reaction score
554
First Language
English
Primarily Uses
RMMV
It's still unrealistically small. :p
 

whtdragon

Resource Staff
Restaff
Joined
Dec 21, 2012
Messages
337
Reaction score
1,902
First Language
english
Primarily Uses
N/A
I stepped back from the idea when whtdragon realeased something pretty similar because I didn't want to create something that is already there^^;
My snow tiles are more like heavily frozen like they went through an ice storm. I even thought about making some extras for something a bit lighter, like light dustings (also thought about heavier ice as if it was unnatural or magic) so I personally am all for overlaps in ideas /)o 3 o/)~ don't let me stop ya from wanting to work on stuff lol
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,886
First Language
English
Primarily Uses
N/A
Oooh, nice airplane! It always has bothered me to only have tiny options for vehicles. Would you post a version of the plane without the shadow? Unless you don't have an unflattened file it seems like the sort of thing that would be much easier for you to do than someone fumbling around with GIMP and an eraser tool.
 

Avery

Sleeping Dinosaur
Restaff
Joined
Oct 13, 2012
Messages
2,496
Reaction score
14,952
First Language
German
Primarily Uses
N/A
Remember this screen?


Here is the edit I made for the mysterios grave entrance:

It's color was made to fit my cliffs in the nature spoiler in the start post and I guess it is more something for advances parallax mappers (as the upper edge is supposed to be adjusted to the cliffs behind the building and you need probably some semi transparent cliff texture to blend it in (that's what I did), but maybe someone wants to use it?

Well, @Nutty171 , buildings are also mostly unrealistically small in RMMV ;3 You need a good ratio and not a perfect display of actual size, and especially for flying cutscenes a larger plane would've covered too much of the screen.

You are right @Sharm, here are the shadowless planes.^^

 

callmedan

Friendly Stranger
Veteran
Joined
Dec 27, 2015
Messages
592
Reaction score
922
First Language
Vietnamese
Primarily Uses
RMXP
The entrance looks great! Btw, do you have any plan making indoor tiles of your mushroom house?
 

lilcooldude69

Veteran
Veteran
Joined
Mar 18, 2012
Messages
33
Reaction score
4
First Language
English
Primarily Uses
how about a overworld port town icon :) ive noticed thats actually something that isnt with the RTP.
 

RPGMaker777

Veteran
Veteran
Joined
May 24, 2017
Messages
47
Reaction score
13
First Language
English
Primarily Uses
RMMV
I've been looking for some good new trees for ages and my game features many animals so I was really pleased to find this topic.

It's extremely generous of you to allow your beautiful artwork to appear in our games as long as you get a credit and a copy, I'm definitely going to use all of your trees and some of your animals in my game too.

Thanks so much for your kindness.
 

MobileSuitSonic

Mod Magnet
Veteran
Joined
Jan 30, 2017
Messages
246
Reaction score
88
First Language
English
Primarily Uses
RMMV
@Avery I'd love to see more battlers from you.
Maybe some Greek and Roman-influenced ruins, too.
 

HomelessDad

Villager
Member
Joined
Jul 7, 2017
Messages
14
Reaction score
4
First Language
English
Primarily Uses
RMMV
This is some incredible work and I look forward to incorporating much of it into my projects.
I was wondering if I could get some instruction on how to properly animate the book character tile.
I can tell in the graphic that all the necessary tiles are there, but I'm not sure what sequence to use to get a book from closed to open and back to closed.
Any help from anyone would be appreciated!
 

Ogedei

Veteran
Veteran
Joined
Jun 16, 2015
Messages
60
Reaction score
95
First Language
English
Primarily Uses
Perfect addition. It always baffled me that the makers of the RTP SF Tileset seemed to think that everyone in the future walks across the world. :D
 

Rhino

~Inactive~
Veteran
Joined
Feb 28, 2017
Messages
482
Reaction score
790
First Language
English
Primarily Uses
RMMV
@HomelessDad It animates like a door. You can copy closed to open from the quick event door, and the reverse is turn right> turn left> turn down (with waits between frames.)

@Avery Hello~ I sent you a PM a while ago and I would really appreciate an answer (even if it's 'no' :guffaw:) Thanks!
 

sanuyesunset

Artist
Member
Joined
Feb 24, 2013
Messages
15
Reaction score
15
First Language
English
Primarily Uses
RMMV
Wow! You are extremely talented! Keep up the good work! :)
 

Nisshoku

CEO NisshoTatsu Gaming
Veteran
Joined
Nov 12, 2013
Messages
105
Reaction score
25
First Language
English
Primarily Uses
RMMV
I think my favorite one here is the mirror that opens to a secret passage xD

Well done :D I am more than likely gonna use a few or most of these :p
 

DarkEspeon

Veteran
Veteran
Joined
Apr 9, 2017
Messages
86
Reaction score
15
First Language
Russian
Primarily Uses
RMMV
I heard somewhere that you had frozen lake tiles here, but I can't find anything like that. Has it ever happened? :c

Edit: I found the frozen water! Now the question is: how do I add it into the basic tileset? Hmmm...
 
Last edited:

Bryy Miller

Veteran
Veteran
Joined
Aug 7, 2017
Messages
46
Reaction score
73
First Language
English
Primarily Uses
RMMV
I'm most likely going to hire someone for tilesets for a 2018 project, but these are so good that I just might take a few. :p
 

Avery

Sleeping Dinosaur
Restaff
Joined
Oct 13, 2012
Messages
2,496
Reaction score
14,952
First Language
German
Primarily Uses
N/A
I am rearranging my flat and while doing it, I found some locks and instantly knew what I would do in my next break :3
As many people use costum and taller doors I also give you a template of the lock you can put onto every door you like, but also a collection of default elements with a key animation^^






 

Alastor01

Veteran
Veteran
Joined
Nov 13, 2016
Messages
218
Reaction score
257
First Language
Russian
Primarily Uses
N/A
I am rearranging my flat and while doing it, I found some locks and instantly knew what I would do in my next break :3
As many people use costum and taller doors I also give you a template of the lock you can put onto every door you like, but also a collection of default elements with a key animation^^

That's really amazing concept! Looks great
I assume the same can be easily done for door handle animations.
But how can we use such long >4 frames animations? Do we need a plugin?
 

DarkEspeon

Veteran
Veteran
Joined
Apr 9, 2017
Messages
86
Reaction score
15
First Language
Russian
Primarily Uses
RMMV
That's really amazing concept! Looks great
I assume the same can be easily done for door handle animations.
But how can we use such long >4 frames animations? Do we need a plugin?
Simply change the sprites after playing one animation!
 

Users Who Are Viewing This Thread (Users: 4, Guests: 11)

Latest Threads

Latest Posts

Latest Profile Posts

A part of me wants to return back to the beginning and first two chapters and remake them with parallax map. But I have decided not to. Every chapter is just another step in the journey. No need to walk back unless I have to revise dialouge.
Hey guys! Good news!
I just released the Games from Brazil - Part 2 on my Youtube Channel! I am really happy that part 1 had 100 views and I hope more people will be interested to see the potencial of Brazilian Game Devs!
Effervesce Fallacy™ - Attract Mode (proto)
Almost to the finish line!... or the starting... since it's just the demo. :kaomad2:

Forum statistics

Threads
107,570
Messages
1,030,635
Members
139,671
Latest member
WDRS
Top