Avy's MV Stuff

starlight dream

Loving life...One dream at a time
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Depending on the shooding angle, cannons need a block to stop their movement. These don't have one and they shoot straight ahead... So I wouldn't want to be the one who is standing behind it, because once it does, the recoil will be so strong I won't survive it.
You could put a stone block behind it (a tile) so it'll keep the canon in place.:)
 

slimmmeiske2

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Love the cannons. Somehow my first thought was of that cannon minigame from Assassin's Creed: Brotherhood.
Anyway, the animation is really smooth.
 

l3m35

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The cannons are like a gift, thank you. I was searching for something like this recently and (not finding) opted by people just holding torchs in my game =D
 

Nightblade50

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These cannons are popular!
 

Avery

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This post took a while, that's why it's so late in the calendar. I wanted to post it several times already and was then like "oh, i will release this on an other day..."

You might remember my status post about the MV Queen issue.
What is the MV Queen issue you ask?

Look at the crowns, you might encounter a *slight* difference.

My first idea was to fix that as an calendar day, but in which direction, fix the sprite or the face?

And the fun thing: after deciding to do the resources for both as generator parts with even SV Parts I forgot to fix the actual queen, that's why I am sitting here in the morning and edit it now while writing this post.

*original* *edit*

*original* *edit*

*edit* *original*

*edit* *original*
*edit* *original*

*edit* *original*


And as said, I made full generator parts for both, which included redrawing huge parts of the crown face parts and making SV parts from scratch, besides the edits^^;

icon:


face:

SV:

TV:

TVD:






icon:

face:

SV:

TV:

TVD:



To the cannons: I am overwhelmed by the feedback, I didn't expect that <3 Of yourse I was proud, but wow^^;
I had planned to add ropes first, as on ships, so you can tie the cannon to the ship. But that would have forced the cannons to stand in a specific distance from the wall and would not have been a perfect solution for castles. That's why I just let them like this, as you see they go a little back, but not too far, and there is always the chance to add something to block the movement by yourself if you need that for perfect immersion or remove the wheels for static use ;3
 
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feckyeslife

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Wow, amazing work and effort on that queen fix! And getting the full set of generator pieces is just great as well. You're spoiling us, Avery :o
 

slimmmeiske2

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Ah, that queen looks so much better now. I'm certain many people will be happy with the generator parts for them. :)
 

Avery

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Attention! Stand to attention! Eyes forward!

You may relax now!
Today I give you some things nearly every Fantasy Game needs: Soldiers who actually do something!
In this case:
Guarding a door:

Guarding another door alone:

Guarding another door as non-leftie:

And ride around, in case of war, parade or if you are happy, wave your flag, soldier!
The soldiers fit on all my horses with armor, so you need to choose a horse, an armor and the rider and put them together if you want more variants. Or you just use the examples provided here. People experienced with recolor can also change the color of the flag. And of course, the general is in board as well!
 

Nightblade50

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Attention! Stand to attention! Eyes forward!

You may relax now!
Today I give you some things nearly every Fantasy Game needs: Soldiers who actually do something!
In this case:
Guarding a door:

Guarding another door alone:

Guarding another door as non-leftie:

And ride around, in case of war, parade or if you are happy, wave your flag, soldier!
The soldiers fit on all my horses with armor, so you need to choose a horse, an armor and the rider and put them together if you want more variants. Or you just use the examples provided here. People experienced with recolor can also change the color of the flag. And of course, the general is in board as well!
Marvelous!
 

Caitlin

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(=o . O=) ..... WOW! *Collapses from awesomeness* (_ _ ) Too much awesome! It's like you're reading my mind...
 

slimmmeiske2

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But! But! My soldiers like doing nothing :kaoswt2:

The ones guarding the door are my favourite.
 

GrandmaDeb

Modern Exteriors Posted!
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Gasps! These are so incredible! How do you summon so much awesomeness at one time!?!?!
 

Avery

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And today we have this nice carterpillar. It matches one of @Thalzon s Battlers, I hope he is alright with that >///<
It matches Carterpillar2 in the CD-Folder here: https://forums.rpgmakerweb.com/index.php?threads/thalzons-battlers-and-faces.49/
There are so few good sets with monster and battler (because doing both is a lot of work), but I hope this helps to add some nice on map encounters^^



Aaaaaand I accidentially hit send to early. Sorry.


@GrandmaDeb This has been prepared between september and now, I would have never managed to create so much stuff in so few time ^^; Still so much to do, and christmas means a lot of real life stress as well >_<

@slimmmeiske2 Have you read Terry Pratchett? I love his books about the Night Guard, where the guards are the heroes instead of being NPCs that just get knocked out by the heroes from time to time :D The guarding ones were inspired by Tana's^^
 
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Lucy Fox

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Uhm... there is a bug in your thread... Just thought I'd let you know... not that it crashes the side...
jk ;P
It's awesome! And scary... but mostly awesome :D
 

DarkHunter

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This post took a while, that's why it's so late in the calendar. I wanted to post it several times already and was then like "oh, i will release this on an other day..."

You might remember my status post about the MV Queen issue.
What is the MV Queen issue you ask?

Look at the crowns, you might encounter a *slight* difference.

My first idea was to fix that as an calendar day, but in which direction, fix the sprite or the face?

And the fun thing: after deciding to do the resources for both as generator parts with even SV Parts I forgot to fix the actual queen, that's why I am sitting here in the morning and edit it now while writing this post.

*original* *edit*

*original* *edit*

*edit* *original*

*edit* *original*
*edit* *original*

*edit* *original*


And as said, I made full generator parts for both, which included redrawing huge parts of the crown face parts and making SV parts from scratch, besides the edits^^;

icon:


face:

SV:

TV:

TVD:






icon:

face:

SV:

TV:

TVD:



To the cannons: I am overwhelmed by the feedback, I didn't expect that <3 Of yourse I was proud, but wow^^;
I had planned to add ropes first, as on ships, so you can tie the cannon to the ship. But that would have forced the cannons to stand in a specific distance from the wall and would not have been a perfect solution for castles. That's why I just let them like this, as you see they go a little back, but not too far, and there is always the chance to add something to block the movement by yourself if you need that for perfect immersion or remove the wheels for static use ;3
Wow Thank you!
 

DarkHunter

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And today we have this nice carterpillar. It matches one of @Thalzon s Battlers, I hope he is alright with that >///<
It matches Carterpillar2 in the CD-Folder here: https://forums.rpgmakerweb.com/index.php?threads/thalzons-battlers-and-faces.49/
There are so few good sets with monster and battler (because doing both is a lot of work), but I hope this helps to add some nice on map encounters^^



Aaaaaand I accidentially hit send to early. Sorry.
Omg!! OH MY GOD!! Thank you Avery! I love you
 

Ms Littlefish

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DarkHunter, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.

I know the excitement can be overwhelming with these beautiful resources, but you can edit your first post to keep it all in one. :)
 

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